{$V-} unit Statuses; {$CODEPAGE cp437} {#Z+} { Free Vision Status Objects Unit Free VIsion Written by : Brad Williams, DVM Revision History 1.2.3 (96/04/13) - moved Pause and Resume to methods of TStatus leaving TStatus Pause and Resume "aware" - eliminated many bugs - moved Pause, Resume and Cancel from TStatusDlg to TStatus 1.2.1 (95/12/6) - minor typo corrections in opening unit documentation - F+ to Z+ around stream registration records - removed redundant sentence in TAppStatus definition - updated CBarStatus documentation and constant - removed TGauge.Init cross-reference from TSpinner.Init - added THeapMemAvail and RegistertvStatus documentation - numerous other documentation updates - changed all calls to Send to Message 1.2.0 (95/11/24) - conversion to Bsd format 1.1.0 (05/01/94) - initial WVS release Known Bugs ScanHelp Errors - sdXXXX constants help documentation doesn't show TStatusDlg and TMessageStatusDlg - ScanHelp produces garbage in evStatus help context tvStatus Bugs - CAppStatus may not be correct } {#Z-} { The tvStatus unit implements several views for providing information to the user which needs to be updated during program execution, such as a progress indicator, clock, heap viewer, gauges, etc. All tvStatus views respond to a new message event class, evStatus. An individual status view only processes an event with its associated command. } interface {$i platform.inc} {$ifdef PPC_FPC} {$H-} {$else} {$F+,O+,E+,N+} {$endif} {$X+,R-,I-,Q-,V-} {$ifndef OS_UNIX} {$S-} {$endif} uses FVCommon, FVConsts, Objects, Drivers, Views, Dialogs; { Resource;} const evStatus = $8000; { evStatus represents the event class all status views know how to respond to. } {#X Statuses } CStatus = #1#2#3; {$ifndef cdPrintDoc} {#F+} {ÝTStatus.CStatus palette ßßßßßßßßßßßßßßßßßßßßßßßßß} {#F-} {$endif cdPrintDoc} { Status views use the default palette, CStatus, to map onto the first three entries in the standard window palette. } {#F+} { 1 2 3 ÉÍÍÍÍÑÍÍÍÍÑÍÍÍÍ» CStatus º 1 ³ 2 ³ 3 º ÈÍÍÑÍÏÍÍÑÍÏÍÍÑͼ Normal TextÄÄÄÙ ³ ³ OtherÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ Highlighted TextÄÄÄÄÄÄÄÄÙ } {#F-} {#X TStatus } CAppStatus = #2#5#4; {$ifndef cdPrintDoc} {#F+} {ÝTAppStatus.CAppStatus palette ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß} {#F-} {$endif cdPrintDoc} { Status views which are inserted into the application rather than a dialog or window use the default palette, CAppStatus, to map onto the application object's palette. } {#F+} { 1 2 3 ÉÍÍÍÍÑÍÍÍÍÑÍÍÍÍ» CAppStatus º 2 ³ 5 ³ 4 º ÈÍÍÑÍÏÍÍÑÍÏÍÍÑͼ Normal TextÄÄÄÄÄÄÙ ³ ³ OtherÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ Highlighted TextÄÄÄÄÄÄÄÄÄÄÄÙ } {#F-} {#X tvStatus TAppStatus } CBarGauge = CStatus + #16#19; {$ifndef cdPrintDoc} {#F+} {ÝTBarGauge.CBarGauge palette ßßßßßßßßßßßßßßßßßßßßßßßßßßßßß} {#F-} {$endif cdPrintDoc} { TBarGauge's use the default palette, CBarGauge, to map onto the dialog or window owner's palette. } {#F+} { 1 2 3 4 5 ÉÍÍÍÍÑÍÍÍÍÑÍÍÍÍÑÍÍÍÍÑÍÍÍÍ» CAppStatus º 2 ³ 5 ³ 4 ³ 16 ³ 19 º ÈÍÍÑÍÏÍÍÑÍÏÍÍÑÍÏÍÍÑÍÏÍÍÑͼ Normal TextÄÄÄÄÄÄÙ ³ ³ ³ ÀÄÄÄÄ filled in bar OtherÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ ÀÄÄÄÄÄÄÄÄÄ empty bar Highlighted TextÄÄÄÄÄÄÄÄÄÄÄÙ } {#F-} {#X tvStatus TBarGauge } {#T sdXXXX } {$ifndef cdPrintDoc} {#F+} {ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ý sdXXXX constants (STDDLG unit) Þ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß} {#F-} {$endif cdNoPrintDoc} { sdXXXX constants are used to determine the types of buttons displayed in a #TStatusDlg# or #TStatusMessageDlg#. } {#F+} { Constant ³ Value ³ Meaning ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍØÍÍÍÍÍÍÍØÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ sdNone ³ $0000 ³ no buttons sdCancelButton ³ $0001 ³ show Cancel button sdPauseButton ³ $0002 ³ show Pause button sdResumeButton ³ $0004 ³ show Resume button sdAllButtons ³ $0008 ³ show Cancel, Pause and Resume ³ ³ buttons } {#Z+} sdNone = $0000; sdCancelButton = $0001; sdPauseButton = $0002; sdResumeButton = $0004; sdAllButtons = sdCancelButton or sdPauseButton or sdResumeButton; {#Z-} {#X tvStatus TStatusDlg TStatusMessageDlg } SpinChars : String[4] = '³/Ä\'; { SpinChars are the characters used by a #TSpinnerGauge# when it is drawn. Only one character is displayed at a time. The string is cycled through then started over again until the view is disposed. } {#X tvStatus } sfPause = $F000; { sfPause is an additional state flag used internally by status views to indicate they are in a paused state and should not respond to their command. } type {#Z+} PStatus = ^TStatus; {#Z-} TStatus = Object(TParamText) { TStatus is the base object type from which all status views descend. Status views are used to display information that will change at run-time based upon some state or process in the application, such as printing. All status views that are to be inserted into the application should descend from #TAppStatus# for proper color mapping. } Command : Word; { Command is the only command the status view will respond to. When the status view receives an evStatus event it checks the value of the Event.Command field against Command before handling the event. } {#X HandleEvent } constructor Init (R : TRect; ACommand : Word; AText : String; AParamCount : Integer); { Init calls the inherited constructor then sets #Command# to ACommand. If an error occurs Init fails. } {#X Load } constructor Load (var S : TStream); { Load calls the inherited constructor then reads #Command# from the stream. If an error occurs Load fails. } {#X Store Init } function Cancel : Boolean; virtual; { Cancel should prompt the user when necessary for validation of canceling the process which the status view is displaying. If the user elects to continue the process Cancel must return False, otherwise Cancel must return True. } {#X Pause Resume } function GetPalette : PPalette; virtual; { GetPalette returns a pointer to the default status view palette, #CStatus#. } {#X TAppStatus CAppStatus } procedure HandleEvent (var Event : TEvent); virtual; { HandleEvent captures any #evStatus# messages with its command value equal to #Command#, then calls #Update# with Data set to Event.InfoPtr. If the State field has its #sfPause# bit set, the view ignores the event. } procedure Pause; virtual; { Pause sends an evStatus message to the application with Event.Command set to cmStatusPause and Event.InfoPtr set to #Status#^.Command. The #Status# view's sfPause bit of the State flag is set by calling SetState. In the paused state, the status view does not respond to its associated command. } {#X Resume sdXXXX Cancel } procedure Reset; virtual; { Reset causes the status view to be reset to its beginning or default value, then be redrawn. Reset is used after an event is aborted which can only be performed in its entirety. } procedure Resume; virtual; { Resume is called in response to pressing the Resume button. Resume sends an evStatus message to the application with Event.Command set to cmStatusPause and Event.InfoPtr set to #Status#^.Command. The Status view's sfPause bit is turned off by calling SetState. } {#X Pause sdXXXX Cancel } procedure Store (var S : TStream); { store should never be virtual;} { Store calls the inherited Store method then writes #Command# to the stream. } {#X Load } procedure Update (Data : Pointer); virtual; { Update changes the status' displayed text as necessary based on Data. } {#X Command HandleEvent } end; { of TStatus } {#Z+} PStatusDlg = ^TStatusDlg; {#Z-} TStatusDlg = Object(TDialog) { A TStatusDlg displays a status view and optional buttons. It may be used to display any status message and optionally provide end user cancelation or pausing of an ongoing operation, such as printing. All status views that are to be inserted into a window or dialog should descend from #TStatus# for proper color mapping. } Status : PStatus; { Status is the key status view for the dialog. When a cmStatusPause command is broadcast in response to pressing the pause button, Event.InfoPtr is set to point to the command associated with Status. } {#X TStatus cmXXXX } constructor Init (ATitle : TTitleStr; AStatus : PStatus; AFlags : Word); { Init calls the inherited constructor to create the dialog and sets the EventMask to handle #evStatus# events. AStatus is assigned to #Status# and inserted into the dialog at position 2,2. The dialog is anchored at AStatus^.Origin and its size is at least AStatus^.Size + 2 in both dimensions. The actual size is determined by the AFlags byte. The #sdXXXX# constants should be used to signify which buttons to display. If an error occurs Init fails. } {#X TStatus.Pause TStatus.Resume } constructor Load (var S : TStream); { Load calls the inherited constructor then loads #Status#. If an error occurs Load fails. } {#X Store } procedure Cancel (ACommand : Word); virtual; { Cancel sends an evStatus message to the Application object with command set to cmCancel and InfoPtr set to the calling status view's command, then calls the inherited Cancel method. } {#X TBSDDialog.Cancel } procedure HandleEvent (var Event : TEvent); virtual; { All evStatus events are accepted by the dialog and sent to each subview in Z-order until cleared. If the dialog recieves an evCommand or evBroadcast event with the Command parameter set to cmCancel, HandleEvent sends an #evStatus# message to the Application variable with Event.Command set to the cmStatusCancel and Event.InfoPtr set to the #Status#.Command and disposes of itself. When a pause button is included, a cmStatusPause broadcast event is associated with the button. When the button is pressed a call to #TStatus.Pause# results. The status view is inactivated until it receives an evStatus event with a commond of cmStatusResume and Event.InfoPtr set to the status view's Command value. When a pause button is used, the application should respond to the evStatus event (with Event.Command of cmStatusPause) appropriately, then dispatch a cmStatusResume evStatus event when ready to resume activity. } {#X TStatus.Command } procedure InsertButtons (AFlags : Word); virtual; { InsertButtons enlarges the dialog to the necessary size and inserts the buttons specified in AFlags into the last row of the dialog. } procedure Store (var S : TStream); { store should never be virtual;} { Store calls the inherited Store method then writes #Status# to the stream. } {#X Load } end; { of TStatusDlg } {#Z+} PStatusMessageDlg = ^TStatusMessageDlg; {#Z-} TStatusMessageDlg = Object(TStatusDlg) { A TStatusMessageDlg displays a message as static text with a status view on the line below it. All status views that are to be inserted into a window or dialog should descend from #TStatus# for proper color mapping. } constructor Init (ATitle : TTitleStr; AStatus : PStatus; AFlags : Word; AMessage : String); { Init calls the inherited constructor then inserts a TStaticText view containing AMessage at the top line of the dialog. The size of the dialog is determined by the size of the AStatus. The dialog is anchored at AStatus^.Origin and is of at least AStatus^.Size + 2 in heighth and width. The exact width and heighth are determined by AOptions. AFlags contains flags which determine the buttons to be displayed in the dialog. If an error occurs Init fails. } end; { of TStatusMessageDlg } {#Z+} PGauge = ^TGauge; {#Z-} TGauge = Object(TStatus) { A gauge is used to represent the current numerical position within a range of values. When Current equals Max a gauge dispatches an #evStatus# event with the command set to cmStatusDone to the Application object. } Min : LongInt; { Min is the minimum value which #Current# may be set to. } {#X Max } Max : LongInt; { Max is the maximum value which #Current# may be set to. } {#X Min } Current : LongInt; { Current is the current value represented in the gauge. } {#X Max Min } constructor Init (R : TRect; ACommand : Word; AMin, AMax : LongInt); { Init calls the inherited constructor then sets #Min# and #Max# to AMin and AMax, respectively. #Current# is set to AMin. If an error occurs Init fails. } {#X Load } constructor Load (var S : TStream); { Load calls the inherited constructor then reads #Min#, #Max# and #Current# from the stream. If an error occurs Load fails. } {#X Init Store } procedure Draw; virtual; { Draw writes the following to the screen: } {#F+} { Min = XXX Max = XXX Current = XXX } {#F-} { where XXX are the current values of the corresponding variables. } procedure GetData (var Rec); virtual; { GetData assumes Rec is a #TGaugeRec# and returns the current settings of the gauge. } {#X SetData } procedure Reset; virtual; { Reset sets #Current# to #Min# then redraws the status view. } {#X TStatus.Reset } procedure SetData (var Rec); virtual; { SetData assumes Rec is a #TGaugeRec# and sets the gauge's variables accordingly. } {#X GetData } procedure Store (var S : TStream); { store should never be virtual;} { Store calls the inherited Store method then writes #Min#, #Max# and #Current# to the stream. } {#X Load } procedure Update (Data : Pointer); virtual; { Update increments #Current#. } end; { of TGauge } {#Z+} PGaugeRec = ^TGaugeRec; {#Z-} TGaugeRec = record { A TGaugeRec is used to set and get a #TGauge#'s variables. } {#X TGauge.GetData TGauge.SetData } Min, Max, Current : LongInt; end; { of TGaugeRec } {#Z+} PArrowGauge = ^TArrowGauge; {#Z-} TArrowGauge = Object(TGauge) { An arrow gauge draws a progressively larger series of arrows across the view. If Right is True, the arrows are right facing, '>', and are drawn from left to right. If Right is False, the arrows are left facing, '<', and are drawn from right to left. } Right : Boolean; { Right determines the direction of arrow used and the direction which the status view is filled. If Right is True, the arrows are right facing, '>', and are drawn from left to right. If Right is False, the arrows are left facing, '<', and are drawn from right to left. } {#X Draw } constructor Init (R : TRect; ACommand : Word; AMin, AMax : Word; RightArrow : Boolean); { Init calls the inherited constructor then sets #Right# to RightArrow. If an error occurs Init fails. } {#X Load } constructor Load (var S : TStream); { Load calls the inherited constructor then reads #Right# from the stream. If an error occurs Load fails. } {#X Init Store } procedure Draw; virtual; { Draw fills the Current / Max percent of the view with arrows. } {#X Right } procedure GetData (var Rec); virtual; { GetData assumes Rec is a #TArrowGaugeRec# and returns the current settings of the views variables. } {#X SetData } procedure SetData (var Rec); virtual; { SetData assumes Rec is a #TArrowGaugeRec# and sets the view's variables accordingly. } {#X GetData } procedure Store (var S : TStream); { store should never be virtual;} { Store calls the inherited Store method then writes #Right# to the stream. } {#X Load } end; { of TArrowGauge } {#Z+} PArrowGaugeRec = ^TArrowGaugeRec; {#Z-} TArrowGaugeRec = record { A TArrowGaugeRec is used to set and get the variables of a #TArrowGauge#. } {#X TArrowGauge.GetData TArrowGauge.SetData } Min, Max, Count : LongInt; Right : Boolean; end; { of TGaugeRec } {#Z+} PPercentGauge = ^TPercentGauge; {#Z-} TPercentGauge = Object(TGauge) { A TPercentGauge displays a numerical percentage as returned by #Percent# followed by a '%' sign. } function Percent : Integer; virtual; { Percent returns the whole number value of (Current / Max) * 100. } {#X TGauge.Current TGauge.Max } procedure Draw; virtual; { Draw writes the current percentage to the screen. } {#X Percent } end; { of TPercentGauge } {#Z+} PBarGauge = ^TBarGauge; {#Z-} TBarGauge = Object(TPercentGauge) { A TBarGauge displays a bar which increases in size from the left to the right of the view as Current increases. A numeric percentage representing the value of (Current / Max) * 100 is displayed in the center of the bar. } {#x TPercentGauge.Percent } procedure Draw; virtual; { Draw draws the bar and percentage to the screen representing the current status of the view's variables. } {#X TGauge.Update } function GetPalette : PPalette; virtual; { GetPalette returns a pointer to the default status view palette, #CBarStatus#. } end; { of TBarGauge } {#Z+} PSpinnerGauge = ^TSpinnerGauge; {#Z-} TSpinnerGauge = Object(TGauge) { A TSpinnerGauge displays a series of characters in one spot on the screen giving the illusion of a spinning line. } constructor Init (X, Y : Integer; ACommand : Word); { Init calls the inherited constructor with AMin set to 0 and AMax set to 4. } procedure Draw; virtual; { Draw uses the #SpinChars# variable to draw the view's Current character. } {#X Update } procedure HandleEvent (var Event : TEvent); virtual; { HandleEvent calls TStatus.HandleEvent so that a cmStatusDone event is not generated when Current equals Max. } {#X TGauge.Current TGauge.Max } procedure Update (Data : Pointer); virtual; { Update increments Current until Current equals Max, when it resets Current to Min. } {#X Draw HandleEvent } end; { of TSpinnerGauge } {#Z+} PAppStatus = ^TAppStatus; {#Z-} TAppStatus = Object(TStatus) { TAppStatus is a base object which implements color control for status views that are normally inserted in the Application object. } {#X TStatus } function GetPalette : PPalette; virtual; { GetPalette returns a pointer to the default application status view palette, #CAppStatus#. } {#X TStatus CStatus } end; { of TAppStatus } {#Z+} PHeapMaxAvail = ^THeapMaxAvail; {#Z-} THeapMaxAvail = Object(TAppStatus) { A THeapMaxAvail displays the largest available contiguous area of heap memory. It responds to a cmStatusUpdate event by calling MaxAvail and comparing the result to #Max#, then updating the view if necessary. } {#X THeapMemAvail } constructor Init (X, Y : Integer); { Init creates the view with the following text: MaxAvail = xxxx where xxxx is the result returned by MaxAvail. } procedure Update (Data : Pointer); virtual; { Update changes #Mem# to the current MemAvail and redraws the status if necessary. } private Max : LongInt; { Max is the last reported value from MaxAvail. } {#X Update } end; { of THeapMaxAvail } {#Z+} PHeapMemAvail = ^THeapMemAvail; {#Z-} THeapMemAvail = Object(TAppStatus) { A THeapMemAvail displays the total amount of heap memory available to the application. It responds to a cmStatusUpdate event by calling MemAvail and comparing the result to #Max#, then updating the view if necessary. } {#X THeapMaxAvail } constructor Init (X, Y : Integer); { Init creates the view with the following text: MemAvail = xxxx where xxxx is the result returned by MemAvail. } {#X Load } procedure Update (Data : Pointer); virtual; { Update changes #Mem# to the current MemAvail and redraws the status if necessary. } private Mem : LongInt; { Mem is the last available value reported by MemAvail. } {#X Update } end; { of THeapMemAvail } {$ifndef cdPrintDoc} {#Z+} {$endif cdPrintDoc} const RStatus : TStreamRec = ( ObjType : idStatus; VmtLink : Ofs(TypeOf(TStatus)^); Load : @TStatus.Load; Store : @TStatus.Store); RStatusDlg : TStreamRec = ( ObjType : idStatusDlg; VmtLink : Ofs(TypeOf(TStatusDlg)^); Load : @TStatusDlg.Load; Store : @TStatusDlg.Store); RStatusMessageDlg : TStreamRec = ( ObjType : idStatusMessageDlg; VmtLink : Ofs(TypeOf(TStatusMessageDlg)^); Load : @TStatusMessageDlg.Load; Store : @TStatusMessageDlg.Store); RGauge : TStreamRec = ( ObjType : idGauge; VmtLink : Ofs(TypeOf(TGauge)^); Load : @TGauge.Load; Store : @TGauge.Store); RArrowGauge : TStreamRec = ( ObjType : idArrowGauge; VmtLink : Ofs(TypeOf(TArrowGauge)^); Load : @TArrowGauge.Load; Store : @TArrowGauge.Store); RBarGauge : TStreamRec = ( ObjType : idBarGauge; VmtLink : Ofs(TypeOf(TBarGauge)^); Load : @TBarGauge.Load; Store : @TBarGauge.Store); RPercentGauge : TStreamRec = ( ObjType : idPercentGauge; VmtLink : Ofs(TypeOf(TPercentGauge)^); Load : @TPercentGauge.Load; Store : @TPercentGauge.Store); RSpinnerGauge : TStreamRec = ( ObjType : idSpinnerGauge; VmtLink : Ofs(TypeOf(TSpinnerGauge)^); Load : @TSpinnerGauge.Load; Store : @TSpinnerGauge.Store); RAppStatus : TStreamRec = ( ObjType : idAppStatus; VmtLink : Ofs(TypeOf(TAppStatus)^); Load : @TAppStatus.Load; Store : @TAppStatus.Store); RHeapMinAvail : TStreamRec = ( ObjType : idHeapMinAvail; VmtLink : Ofs(TypeOf(THeapMaxAvail)^); Load : @THeapMaxAvail.Load; Store : @THeapMaxAvail.Store); RHeapMemAvail : TStreamRec = ( ObjType : idHeapMemAvail; VmtLink : Ofs(TypeOf(THeapMemAvail)^); Load : @THeapMemAvail.Load; Store : @THeapMemAvail.Store); {$ifndef cdPrintDoc} {#Z-} {$endif cdPrintDoc} procedure RegisterStatuses; {$ifndef cdPrintDoc} {#F+} {ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÝRegisterStatuses procedure (Statuses unit)Þ ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß} {#F-} {$endif cdPrintDoc} { RegisterStatuses calls RegisterType for each of the status view and status dialog object types defined in the tvStatus unit. After calling RegisterStatuses, your application can read or write any of those types with streams. } implementation uses MsgBox, App; {****************************************************************************} { Local procedures and functions } {****************************************************************************} {****************************************************************************} { TAppStatus Object } {****************************************************************************} {****************************************************************************} { TAppStatus.GetPalette } {****************************************************************************} function TAppStatus.GetPalette : PPalette; const P : String[Length(CAppStatus)] = CAppStatus; begin GetPalette := PPalette(@P); end; {****************************************************************************} { TArrowGauge Object } {****************************************************************************} {****************************************************************************} { TArrowGauge.Init } {****************************************************************************} constructor TArrowGauge.Init (R : TRect; ACommand : Word; AMin, AMax : Word; RightArrow : Boolean); begin if not TGauge.Init(R,ACommand,AMin,AMax) then Fail; Right := RightArrow; end; {****************************************************************************} { TArrowGauge.Load } {****************************************************************************} constructor TArrowGauge.Load (var S : TStream); begin if not TGauge.Load(S) then Fail; S.Read(Right,SizeOf(Right)); if (S.Status <> stOk) then begin TGauge.Done; Fail; end; end; {****************************************************************************} { TArrowGauge.Draw } {****************************************************************************} procedure TArrowGauge.Draw; const Arrows : array[0..1] of Char = '<>'; var B : TDrawBuffer; C : Word; Len : Byte; begin C := GetColor(1); Len := Round(Size.X * Current/(Max - Min)); MoveChar(B,' ',C,Size.X); if Right then MoveChar(B,Arrows[Byte(Right)],C,Len) else MoveChar(B[Size.X - Len],Arrows[Byte(Right)],C,Len); WriteLine(0,0,Size.X,1,B); end; {****************************************************************************} { TArrowGauge.GetData } {****************************************************************************} procedure TArrowGauge.GetData (var Rec); begin PArrowGaugeRec(Rec)^.Min := Min; PArrowGaugeRec(Rec)^.Max := Max; PArrowGaugeRec(Rec)^.Count := Current; PArrowGaugeRec(Rec)^.Right := Right; end; {****************************************************************************} { TArrowGauge.SetData } {****************************************************************************} procedure TArrowGauge.SetData (var Rec); begin Min := PArrowGaugeRec(Rec)^.Min; Max := PArrowGaugeRec(Rec)^.Max; Current := PArrowGaugeRec(Rec)^.Count; Right := PArrowGaugeRec(Rec)^.Right; end; {****************************************************************************} { TArrowGauge.Store } {****************************************************************************} procedure TArrowGauge.Store (var S : TStream); begin TGauge.Store(S); S.Write(Right,SizeOf(Right)); end; {****************************************************************************} { TBarGauge Object } {****************************************************************************} {****************************************************************************} { TBarGauge.Draw } {****************************************************************************} procedure TBarGauge.Draw; var B : TDrawBuffer; C : Word; FillSize : Word; PercentDone : LongInt; S : String[4]; begin { fill entire view } MoveChar(B,' ',GetColor(4),Size.X); { make progress bar } C := GetColor(5); FillSize := Round(Size.X * (Current / Max)); MoveChar(B,' ',C,FillSize); { display percent done } PercentDone := Percent; FormatStr(S,'%d%%',PercentDone); if PercentDone < 50 then C := GetColor(4); FillSize := (Size.X - Length(S)) div 2; MoveStr(B[FillSize],S,C); WriteLine(0,0,Size.X,Size.Y,B); end; {****************************************************************************} { TBarGauge.GetPalette } {****************************************************************************} function TBarGauge.GetPalette : PPalette; const S : String[Length(CBarGauge)] = CBarGauge; begin GetPalette := PPalette(@S); end; {****************************************************************************} { TGauge Object } {****************************************************************************} {****************************************************************************} { TGauge.Init } {****************************************************************************} constructor TGauge.Init (R : TRect; ACommand : Word; AMin, AMax : LongInt); begin if not TStatus.Init(R,ACommand,'',1) then Fail; Min := AMin; Max := AMax; Current := Min; end; {****************************************************************************} { TGauge.Load } {****************************************************************************} constructor TGauge.Load (var S : TStream); begin if not TStatus.Load(S) then Fail; S.Read(Min,SizeOf(Min)); S.Read(Max,SizeOf(Max)); S.Read(Current,SizeOf(Current)); if S.Status <> stOk then begin TStatus.Done; Fail; end; end; {****************************************************************************} { TGauge.Draw } {****************************************************************************} procedure TGauge.Draw; var S : String; B : TDrawBuffer; begin { Blank the gauge } MoveChar(B,' ',GetColor(1),Size.X); WriteBuf(0,0,Size.X,Size.Y,B); { write current status } FormatStr(S,'%d',Current); MoveStr(B,S,GetColor(1)); WriteBuf(0,0,Size.X,Size.Y,B); end; {****************************************************************************} { TGauge.GetData } {****************************************************************************} procedure TGauge.GetData (var Rec); begin TGaugeRec(Rec).Min := Min; TGaugeRec(Rec).Max := Max; TGaugeRec(Rec).Current := Current; end; {****************************************************************************} { TGauge.Reset } {****************************************************************************} procedure TGauge.Reset; begin Current := Min; DrawView; end; {****************************************************************************} { TGauge.SetData } {****************************************************************************} procedure TGauge.SetData (var Rec); begin Min := TGaugeRec(Rec).Min; Max := TGaugeRec(Rec).Max; Current := TGaugeRec(Rec).Current; end; {****************************************************************************} { TGauge.Store } {****************************************************************************} procedure TGauge.Store (var S : TStream); begin TStatus.Store(S); S.Write(Min,SizeOf(Min)); S.Write(Max,SizeOf(Max)); S.Write(Current,SizeOf(Current)); end; {****************************************************************************} { TGauge.Update } {****************************************************************************} procedure TGauge.Update (Data : Pointer); begin if Current < Max then begin Inc(Current); DrawView; end else Message(@Self,evStatus,cmStatusDone,@Self); end; {****************************************************************************} { THeapMaxAvail Object } {****************************************************************************} {****************************************************************************} { THeapMaxAvail.Init } {****************************************************************************} constructor THeapMaxAvail.Init (X, Y : Integer); var R : TRect; begin R.Assign(X,Y,X+20,Y+1); if not TAppStatus.Init(R,cmStatusUpdate,' MaxAvail = %d',1) then Fail; Max := -1; end; {****************************************************************************} { THeapMaxAvail.Update } {****************************************************************************} procedure THeapMaxAvail.Update (Data : Pointer); var M : LongInt; begin M := MaxAvail; if (Max <> M) then begin Max := MaxAvail; SetData(Max); end; end; {****************************************************************************} { THeapMemAvail Object } {****************************************************************************} {****************************************************************************} { THeapMemAvail.Init } {****************************************************************************} constructor THeapMemAvail.Init (X, Y : Integer); var R : TRect; begin R.Assign(X,Y,X+20,Y+1); if not TAppStatus.Init(R,cmStatusUpdate,' MemAvail = %d',1) then Fail; Mem := -1; end; {****************************************************************************} { THeapMemAvail.Update } {****************************************************************************} procedure THeapMemAvail.Update (Data : Pointer); { Total bytes available on the heap. May not be contiguous. } var M : LongInt; begin M := MemAvail; if (Mem <> M) then begin Mem := M; SetData(Mem); end; end; {****************************************************************************} { TPercentGauge Object } {****************************************************************************} {****************************************************************************} { TPercentGauge.Draw } {****************************************************************************} procedure TPercentGauge.Draw; var B : TDrawBuffer; C : Word; S : String; PercentDone : LongInt; FillSize : Integer; begin C := GetColor(1); MoveChar(B,' ',C,Size.X); WriteLine(0,0,Size.X,Size.Y,B); PercentDone := Percent; FormatStr(S,'%d%%',PercentDone); MoveStr(B[(Size.X - Byte(S[0])) div 2],S,C); WriteLine(0,0,Size.X,Size.Y,B); end; {****************************************************************************} { TPercentGauge.Percent } {****************************************************************************} function TPercentGauge.Percent : Integer; { Returns percent as a whole integer Current of Max } begin Percent := Round((Current/Max) * 100); end; {****************************************************************************} { TSpinnerGauge Object } {****************************************************************************} {****************************************************************************} { TSpinnerGauge.Init } {****************************************************************************} constructor TSpinnerGauge.Init (X, Y : Integer; ACommand : Word); var R : TRect; begin R.Assign(X,Y,X+1,Y+1); if not TGauge.Init(R,ACommand,1,4) then Fail; end; {****************************************************************************} { TSpinnerGauge.Draw } {****************************************************************************} procedure TSpinnerGauge.Draw; var B : TDrawBuffer; C : Word; begin C := GetColor(1); MoveChar(B,' ',C,Size.X); WriteLine(0,0,Size.X,Size.Y,B); MoveChar(B[Size.X div 2],SpinChars[Current],C,1); WriteLine(0,0,Size.X,Size.Y,B); end; {****************************************************************************} { TSpinnerGauge.HandleEvent } {****************************************************************************} procedure TSpinnerGauge.HandleEvent (var Event : TEvent); begin TStatus.HandleEvent(Event); end; {****************************************************************************} { TSpinnerGauge.Update } {****************************************************************************} procedure TSpinnerGauge.Update (Data : Pointer); begin if Current = Max then Current := Min else Inc(Current); DrawView; end; {****************************************************************************} { TStatus Object } {****************************************************************************} {****************************************************************************} { TStatus.Init } {****************************************************************************} constructor TStatus.Init (R : TRect; ACommand : Word; AText : String; AParamCount : Integer); begin if (not TParamText.Init(R,AText,AParamCount)) then Fail; EventMask := EventMask or evStatus; Command := ACommand; end; {****************************************************************************} { TStatus.Load } {****************************************************************************} constructor TStatus.Load (var S : TStream); begin if not TParamText.Load(S) then Fail; S.Read(Command,SizeOf(Command)); if (S.Status <> stOk) then begin TParamText.Done; Fail; end; end; {****************************************************************************} { TStatus.Cancel } {****************************************************************************} function TStatus.Cancel : Boolean; begin Cancel := True; end; {****************************************************************************} { TStatus.GetPalette } {****************************************************************************} function TStatus.GetPalette : PPalette; const P : String[Length(CStatus)] = CStatus; begin GetPalette := PPalette(@P); end; {****************************************************************************} { TStatus.HandleEvent } {****************************************************************************} procedure TStatus.HandleEvent (var Event : TEvent); begin if (Event.What = evCommand) and (Event.Command = cmStatusPause) then begin Pause; ClearEvent(Event); end; case Event.What of evStatus : case Event.Command of cmStatusDone : if (Event.InfoPtr = @Self) then begin Message(Owner,evStatus,cmStatusDone,@Self); ClearEvent(Event); end; cmStatusUpdate : if (Event.InfoWord = Command) and ((State and sfPause) = 0) then begin Update(Event.InfoPtr); { ClearEvent(Event); } { don't clear the event so multiple } { status views can respond to the same event } end; cmStatusResume : if (Event.InfoWord = Command) and ((State and sfPause) = sfPause) then begin Resume; ClearEvent(Event); end; cmStatusPause : if (Event.InfoWord = Command) and ((State and sfPause) = 0) then begin Pause; ClearEvent(Event); end; end; end; TParamText.HandleEvent(Event); end; {****************************************************************************} { TStatus.Pause } {****************************************************************************} procedure TStatus.Pause; begin SetState(sfPause,True); end; {****************************************************************************} { TStatus.Reset } {****************************************************************************} procedure TStatus.Reset; begin DrawView; end; {****************************************************************************} { TStatus.Resume } {****************************************************************************} procedure TStatus.Resume; begin SetState(sfPause,False); end; {****************************************************************************} { TStatus.Store } {****************************************************************************} procedure TStatus.Store (var S : TStream); begin TParamText.Store(S); S.Write(Command,SizeOf(Command)); end; {****************************************************************************} { TStatus.Update } {****************************************************************************} procedure TStatus.Update (Data : Pointer); begin DisposeStr(Text); Text := NewStr(String(Data^)); DrawView; end; {****************************************************************************} { TStatusDlg Object } {****************************************************************************} {****************************************************************************} { TStatusDlg.Init } {****************************************************************************} constructor TStatusDlg.Init (ATitle : TTitleStr; AStatus : PStatus; AFlags : Word); var R : TRect; i : LongInt; Buttons : Byte; begin if (AStatus = nil) then Fail; R.A := AStatus^.Origin; R.B := AStatus^.Size; Inc(R.B.Y,R.A.Y+4); Inc(R.B.X,R.A.X+5); if not TDialog.Init(R,ATitle) then Fail; EventMask := EventMask or evStatus; Status := AStatus; Status^.MoveTo(2,2); Insert(Status); InsertButtons(AFlags); end; {****************************************************************************} { TStatusDlg.Load } {****************************************************************************} constructor TStatusDlg.Load (var S : TStream); begin if not TDialog.Load(S) then Fail; GetSubViewPtr(S,Status); if (S.Status <> stOk) then begin if (Status <> nil) then Dispose(Status,Done); TDialog.Done; Fail; end; end; {****************************************************************************} { TStatusDlg.Cancel } {****************************************************************************} procedure TStatusDlg.Cancel (ACommand : Word); begin if Status^.Cancel then TDialog.Cancel(ACommand); end; {****************************************************************************} { TStatusDlg.HandleEvent } {****************************************************************************} procedure TStatusDlg.HandleEvent (var Event : TEvent); begin case Event.What of evStatus : case Event.Command of cmStatusDone : if Event.InfoPtr = Status then begin TDialog.Cancel(cmOk); ClearEvent(Event); end; end; { else let TDialog.HandleEvent send to all subviews for handling } evBroadcast, evCommand : case Event.Command of cmCancel, cmClose : begin Cancel(cmCancel); ClearEvent(Event); end; cmStatusPause : begin Status^.Pause; ClearEvent(Event); end; cmStatusResume : begin Status^.Resume; ClearEvent(Event); end; end; end; TDialog.HandleEvent(Event); end; {****************************************************************************} { TStatusDlg.InsertButtons } {****************************************************************************} procedure TStatusDlg.InsertButtons (AFlags : Word); var R : TRect; P : PButton; Buttons : Byte; X, Y, Gap : Integer; i : Word; begin Buttons := Byte(((AFlags and sdCancelButton) = sdCancelButton)); { do this Inc twice, once for Pause and once for Resume buttons } Inc(Buttons,2 * Byte(((AFlags and sdPauseButton) = sdPauseButton))); if Buttons > 0 then begin Status^.GrowMode := gfGrowHiX; { resize dialog to hold all requested buttons } if Size.X < ((Buttons * 12) + 2) then GrowTo((Buttons * 12) + 2,Size.Y + 2) else GrowTo(Size.X,Size.Y + 2); { find correct starting position for first button } Gap := Size.X - (Buttons * 10) - 2; Gap := Gap div Succ(Buttons); X := Gap; if X < 2 then X := 2; Y := Size.Y - 3; { insert buttons } if ((AFlags and sdCancelButton) = sdCancelButton) then begin P := NewButton(X,Y,10,2,'Cancel',cmCancel,hcCancel,bfDefault); P^.GrowMode := gfGrowHiY or gfGrowLoY; Inc(X,12 + Gap); end; if ((AFlags and sdPauseButton) = sdPauseButton) then begin P := NewButton(X,Y,10,2,'~P~ause',cmStatusPause,hcStatusPause,bfNormal); P^.GrowMode := gfGrowHiY or gfGrowLoY; Inc(X,12 + Gap); P := NewButton(X,Y,10,2,'~R~esume',cmStatusResume,hcStatusResume, bfBroadcast); P^.GrowMode := gfGrowHiY or gfGrowLoY; end; end; { of if } SelectNext(False); end; {****************************************************************************} { TStatusDlg.Store } {****************************************************************************} procedure TStatusDlg.Store (var S : TStream); begin TDialog.Store(S); PutSubViewPtr(S,Status); end; {****************************************************************************} { TStatusMessageDlg Object } {****************************************************************************} {****************************************************************************} { TStatusMessageDlg.Init } {****************************************************************************} constructor TStatusMessageDlg.Init (ATitle : TTitleStr; AStatus : PStatus; AFlags : Word; AMessage : String); var P : PStaticText; X, Y : Integer; R : TRect; begin if not TStatusDlg.Init(ATitle,AStatus,AFlags) then Fail; Status^.GrowMode := gfGrowLoY or gfGrowHiY; GetExtent(R); X := R.B.X - R.A.X; if X < Size.X then X := Size.X; Y := R.B.Y - R.A.Y; if Y < Size.Y then Y := Size.Y; GrowTo(X,Y); R.Assign(2,2,Size.X-2,Size.Y-3); P := New(PStaticText,Init(R,AMessage)); if (P = nil) then begin TStatusDlg.Done; Fail; end; GrowTo(Size.X,Size.Y + P^.Size.Y + 1); Insert(P); end; {****************************************************************************} { Global procedures and functions } {****************************************************************************} {****************************************************************************} { RegisterStatuses } {****************************************************************************} procedure RegisterStatuses; begin { RegisterType(RStatus); RegisterType(RStatusDlg); RegisterType(RGauge); RegisterType(RArrowGauge); RegisterType(RPercentGauge); RegisterType(RBarGauge); RegisterType(RSpinnerGauge); } end; {****************************************************************************} { Unit Initialization } {****************************************************************************} begin end.