/*
Copyright (C) 1998,1999,2000,2001,2002,2003,2004
T. Scott Dattalo and Ralf Forsberg
This file is part of gpsim.
gpsim is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
gpsim is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with gpsim; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
#ifndef __GUI_OBJECT_H__
#define __GUI_OBJECT_H__
//#include "gui.h"
//
// Forward reference
//
class GUI_Processor;
//========================================================================
// GUI_Object
// All window attributes that are common are placed into the GUI_Object
// structure. This structure is then include in each of the other structures.
// It's also the very first item in these 'derived' structures. Consequently a
// pointer to one object may be type cast into another.
//
class GUI_Object {
public:
GUI_Processor *gp;
GtkWidget *window;
enum window_category wc;
enum window_types wt;
char *menu;
// Window geometry. This info is saved when the window associated
// with this gui object is hidden. Note: gtk saves the window origin
// (x,y) but doesn't save the size (width,height).
int x,y,width,height;
int enabled; // Whether or not the window is up on the screen
bool bIsBuilt; // Whether or not the window is built
// A pointer to a function that will allow the window associated
// with this gui object to be viewable or hidden.
#define VIEW_HIDE 0
#define VIEW_SHOW 1
#define VIEW_TOGGLE 2
GUI_Object(void);
virtual ~GUI_Object(void);
virtual void ChangeView(int view_state);
int get_config(void);
void check(void);
int set_default_config(void);
virtual int set_config(void);
char *name(void);
void set_name(const char * new_name);
void set_name(string &new_name);
virtual void Build(void);
virtual int Create(GUI_Processor *_gp);
virtual void UpdateMenuItem(void);
virtual void Update(void);
virtual void NewProcessor(GUI_Processor *_gp)
{
gp = _gp;
}
private:
string name_str;
};
#endif // __GUI_OBJECT_H__
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