/* $Id$ *************************************************************************** LibGG - implementations of splay and red-black trees *************************************************************************** */ /* This code has been imported to GGI from NetBSD-current 2004-10-27 */ /* * Copyright 2002 Niels Provos * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GG_TREE_H_ #define GG_TREE_H_ /* * This file defines data structures for different types of trees: * splay trees and red-black trees. * * A splay tree is a self-organizing data structure. Every operation * on the tree causes a splay to happen. The splay moves the requested * node to the root of the tree and partly rebalances it. * * This has the benefit that request locality causes faster lookups as * the requested nodes move to the top of the tree. On the other hand, * every lookup causes memory writes. * * The Balance Theorem bounds the total access time for m operations * and n inserts on an initially empty tree as O((m + n)lg n). The * amortized cost for a sequence of m accesses to a splay tree is O(lg n); * * A red-black tree is a binary search tree with the node color as an * extra attribute. It fulfills a set of conditions: * - every search path from the root to a leaf consists of the * same number of black nodes, * - each red node (except for the root) has a black parent, * - each leaf node is black. * * Every operation on a red-black tree is bounded as O(lg n). * The maximum height of a red-black tree is 2lg (n+1). */ #define GG_SPLAY_HEAD(name, type) \ struct name { \ struct type *sph_root; /* root of the tree */ \ } #define GG_SPLAY_INITIALIZER(root) \ { NULL } #define GG_SPLAY_INIT(root) do { \ (root)->sph_root = NULL; \ } while (/*CONSTCOND*/ 0) #define GG_SPLAY_ENTRY(type) \ struct { \ struct type *spe_left; /* left element */ \ struct type *spe_right; /* right element */ \ } #define GG_SPLAY_LEFT(elm, field) (elm)->field.spe_left #define GG_SPLAY_RIGHT(elm, field) (elm)->field.spe_right #define GG_SPLAY_ROOT(head) (head)->sph_root #define GG_SPLAY_EMPTY(head) (GG_SPLAY_ROOT(head) == NULL) /* GG_SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold GG_SPLAY_{RIGHT,LEFT} */ #define GG_SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ GG_SPLAY_LEFT((head)->sph_root, field) = GG_SPLAY_RIGHT(tmp, field); \ GG_SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (/*CONSTCOND*/ 0) #define GG_SPLAY_ROTATE_LEFT(head, tmp, field) do { \ GG_SPLAY_RIGHT((head)->sph_root, field) = GG_SPLAY_LEFT(tmp, field); \ GG_SPLAY_LEFT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (/*CONSTCOND*/ 0) #define GG_SPLAY_LINKLEFT(head, tmp, field) do { \ GG_SPLAY_LEFT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = GG_SPLAY_LEFT((head)->sph_root, field); \ } while (/*CONSTCOND*/ 0) #define GG_SPLAY_LINKRIGHT(head, tmp, field) do { \ GG_SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = GG_SPLAY_RIGHT((head)->sph_root, field); \ } while (/*CONSTCOND*/ 0) #define GG_SPLAY_ASSEMBLE(head, node, left, right, field) do { \ GG_SPLAY_RIGHT(left, field) = GG_SPLAY_LEFT((head)->sph_root, field); \ GG_SPLAY_LEFT(right, field) = GG_SPLAY_RIGHT((head)->sph_root, field);\ GG_SPLAY_LEFT((head)->sph_root, field) = GG_SPLAY_RIGHT(node, field); \ GG_SPLAY_RIGHT((head)->sph_root, field) = GG_SPLAY_LEFT(node, field); \ } while (/*CONSTCOND*/ 0) /* Generates prototypes and inline functions */ #define GG_SPLAY_PROTOTYPE(name, type, field, cmp) \ void name##_SPLAY(struct name *, struct type *); \ void name##_SPLAY_MINMAX(struct name *, int); \ struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ \ /* Finds the node with the same key as elm */ \ static __inline struct type * \ name##_SPLAY_FIND(struct name *head, struct type *elm) \ { \ if (GG_SPLAY_EMPTY(head)) \ return(NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) \ return (head->sph_root); \ return (NULL); \ } \ \ static __inline struct type * \ name##_SPLAY_NEXT(struct name *head, struct type *elm) \ { \ name##_SPLAY(head, elm); \ if (GG_SPLAY_RIGHT(elm, field) != NULL) { \ elm = GG_SPLAY_RIGHT(elm, field); \ while (GG_SPLAY_LEFT(elm, field) != NULL) { \ elm = GG_SPLAY_LEFT(elm, field); \ } \ } else \ elm = NULL; \ return (elm); \ } \ \ static __inline struct type * \ name##_SPLAY_MIN_MAX(struct name *head, int val) \ { \ name##_SPLAY_MINMAX(head, val); \ return (GG_SPLAY_ROOT(head)); \ } /* Main splay operation. * Moves node close to the key of elm to top */ #define GG_SPLAY_GENERATE(name, type, field, cmp) \ struct type * \ name##_SPLAY_INSERT(struct name *head, struct type *elm) \ { \ if (GG_SPLAY_EMPTY(head)) { \ GG_SPLAY_LEFT(elm, field) = GG_SPLAY_RIGHT(elm, field) = NULL; \ } else { \ int __comp; \ name##_SPLAY(head, elm); \ __comp = (cmp)(elm, (head)->sph_root); \ if(__comp < 0) { \ GG_SPLAY_LEFT(elm, field) = GG_SPLAY_LEFT((head)->sph_root, field);\ GG_SPLAY_RIGHT(elm, field) = (head)->sph_root; \ GG_SPLAY_LEFT((head)->sph_root, field) = NULL; \ } else if (__comp > 0) { \ GG_SPLAY_RIGHT(elm, field) = GG_SPLAY_RIGHT((head)->sph_root, field);\ GG_SPLAY_LEFT(elm, field) = (head)->sph_root; \ GG_SPLAY_RIGHT((head)->sph_root, field) = NULL; \ } else \ return ((head)->sph_root); \ } \ (head)->sph_root = (elm); \ return (NULL); \ } \ \ struct type * \ name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ { \ struct type *__tmp; \ if (GG_SPLAY_EMPTY(head)) \ return (NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) { \ if (GG_SPLAY_LEFT((head)->sph_root, field) == NULL) { \ (head)->sph_root = GG_SPLAY_RIGHT((head)->sph_root, field);\ } else { \ __tmp = GG_SPLAY_RIGHT((head)->sph_root, field);\ (head)->sph_root = GG_SPLAY_LEFT((head)->sph_root, field);\ name##_SPLAY(head, elm); \ GG_SPLAY_RIGHT((head)->sph_root, field) = __tmp;\ } \ return (elm); \ } \ return (NULL); \ } \ \ void \ name##_SPLAY(struct name *head, struct type *elm) \ { \ struct type __node, *__left, *__right, *__tmp; \ int __comp; \ \ GG_SPLAY_LEFT(&__node, field) = GG_SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ if (__comp < 0) { \ __tmp = GG_SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) < 0){ \ GG_SPLAY_ROTATE_RIGHT(head, __tmp, field);\ if (GG_SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ GG_SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = GG_SPLAY_RIGHT((head)->sph_root, field);\ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) > 0){ \ GG_SPLAY_ROTATE_LEFT(head, __tmp, field);\ if (GG_SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ GG_SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ GG_SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } \ \ /* Splay with either the minimum or the maximum element \ * Used to find minimum or maximum element in tree. \ */ \ void name##_SPLAY_MINMAX(struct name *head, int __comp) \ { \ struct type __node, *__left, *__right, *__tmp; \ \ GG_SPLAY_LEFT(&__node, field) = GG_SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while (1) { \ if (__comp < 0) { \ __tmp = GG_SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp < 0){ \ GG_SPLAY_ROTATE_RIGHT(head, __tmp, field);\ if (GG_SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ GG_SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = GG_SPLAY_RIGHT((head)->sph_root, field);\ if (__tmp == NULL) \ break; \ if (__comp > 0) { \ GG_SPLAY_ROTATE_LEFT(head, __tmp, field);\ if (GG_SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ GG_SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ GG_SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } #define GG_SPLAY_NEGINF -1 #define GG_SPLAY_INF 1 #define GG_SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) #define GG_SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) #define GG_SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) #define GG_SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) #define GG_SPLAY_MIN(name, x) (GG_SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, GG_SPLAY_NEGINF)) #define GG_SPLAY_MAX(name, x) (GG_SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, GG_SPLAY_INF)) #define GG_SPLAY_FOREACH(x, name, head) \ for ((x) = GG_SPLAY_MIN(name, head); \ (x) != NULL; \ (x) = GG_SPLAY_NEXT(name, head, x)) /* Macros that define a red-black tree */ #define GG_RB_HEAD(name, type) \ struct name { \ struct type *rbh_root; /* root of the tree */ \ } #define GG_RB_INITIALIZER(root) \ { NULL } #define GG_RB_INIT(root) do { \ (root)->rbh_root = NULL; \ } while (/*CONSTCOND*/ 0) #define GG_RB_BLACK 0 #define GG_RB_RED 1 #define GG_RB_ENTRY(type) \ struct { \ struct type *rbe_left; /* left element */ \ struct type *rbe_right; /* right element */ \ struct type *rbe_parent; /* parent element */ \ int rbe_color; /* node color */ \ } #define GG_RB_LEFT(elm, field) (elm)->field.rbe_left #define GG_RB_RIGHT(elm, field) (elm)->field.rbe_right #define GG_RB_PARENT(elm, field) (elm)->field.rbe_parent #define GG_RB_COLOR(elm, field) (elm)->field.rbe_color #define GG_RB_ROOT(head) (head)->rbh_root #define GG_RB_EMPTY(head) (GG_RB_ROOT(head) == NULL) #define GG_RB_SET(elm, parent, field) do { \ GG_RB_PARENT(elm, field) = parent; \ GG_RB_LEFT(elm, field) = GG_RB_RIGHT(elm, field) = NULL; \ GG_RB_COLOR(elm, field) = GG_RB_RED; \ } while (/*CONSTCOND*/ 0) #define GG_RB_SET_BLACKRED(black, red, field) do { \ GG_RB_COLOR(black, field) = GG_RB_BLACK; \ GG_RB_COLOR(red, field) = GG_RB_RED; \ } while (/*CONSTCOND*/ 0) #ifndef GG_RB_AUGMENT #define GG_RB_AUGMENT(x) #endif #define GG_RB_ROTATE_LEFT(head, elm, tmp, field) do { \ (tmp) = GG_RB_RIGHT(elm, field); \ if ((GG_RB_RIGHT(elm, field) = GG_RB_LEFT(tmp, field)) != NULL) {\ GG_RB_PARENT(GG_RB_LEFT(tmp, field), field) = (elm); \ } \ GG_RB_AUGMENT(elm); \ if ((GG_RB_PARENT(tmp, field) = GG_RB_PARENT(elm, field)) != NULL) {\ if ((elm) == GG_RB_LEFT(GG_RB_PARENT(elm, field), field))\ GG_RB_LEFT(GG_RB_PARENT(elm, field), field) = (tmp);\ else \ GG_RB_RIGHT(GG_RB_PARENT(elm, field), field) = (tmp);\ } else \ (head)->rbh_root = (tmp); \ GG_RB_LEFT(tmp, field) = (elm); \ GG_RB_PARENT(elm, field) = (tmp); \ GG_RB_AUGMENT(tmp); \ if ((GG_RB_PARENT(tmp, field))) \ GG_RB_AUGMENT(GG_RB_PARENT(tmp, field)); \ } while (/*CONSTCOND*/ 0) #define GG_RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ (tmp) = GG_RB_LEFT(elm, field); \ if ((GG_RB_LEFT(elm, field) = GG_RB_RIGHT(tmp, field)) != NULL) {\ GG_RB_PARENT(GG_RB_RIGHT(tmp, field), field) = (elm); \ } \ GG_RB_AUGMENT(elm); \ if ((GG_RB_PARENT(tmp, field) = GG_RB_PARENT(elm, field)) != NULL) {\ if ((elm) == GG_RB_LEFT(GG_RB_PARENT(elm, field), field))\ GG_RB_LEFT(GG_RB_PARENT(elm, field), field) = (tmp);\ else \ GG_RB_RIGHT(GG_RB_PARENT(elm, field), field) = (tmp);\ } else \ (head)->rbh_root = (tmp); \ GG_RB_RIGHT(tmp, field) = (elm); \ GG_RB_PARENT(elm, field) = (tmp); \ GG_RB_AUGMENT(tmp); \ if ((GG_RB_PARENT(tmp, field))) \ GG_RB_AUGMENT(GG_RB_PARENT(tmp, field)); \ } while (/*CONSTCOND*/ 0) /* Generates prototypes and inline functions */ #define GG_RB_PROTOTYPE(name, type, field, cmp) \ void name##_RB_INSERT_COLOR(struct name *, struct type *); \ void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ struct type *name##_RB_REMOVE(struct name *, struct type *); \ struct type *name##_RB_INSERT(struct name *, struct type *); \ struct type *name##_RB_FIND(struct name *, struct type *); \ struct type *name##_RB_NEXT(struct type *); \ struct type *name##_RB_MINMAX(struct name *, int); \ \ /* Main rb operation. * Moves node close to the key of elm to top */ #define GG_RB_GENERATE(name, type, field, cmp) \ void \ name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ { \ struct type *parent, *gparent, *tmp; \ while ((parent = GG_RB_PARENT(elm, field)) != NULL && \ GG_RB_COLOR(parent, field) == GG_RB_RED) { \ gparent = GG_RB_PARENT(parent, field); \ if (parent == GG_RB_LEFT(gparent, field)) { \ tmp = GG_RB_RIGHT(gparent, field); \ if (tmp && GG_RB_COLOR(tmp, field) == GG_RB_RED) {\ GG_RB_COLOR(tmp, field) = GG_RB_BLACK; \ GG_RB_SET_BLACKRED(parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (GG_RB_RIGHT(parent, field) == elm) { \ GG_RB_ROTATE_LEFT(head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ GG_RB_SET_BLACKRED(parent, gparent, field); \ GG_RB_ROTATE_RIGHT(head, gparent, tmp, field); \ } else { \ tmp = GG_RB_LEFT(gparent, field); \ if (tmp && GG_RB_COLOR(tmp, field) == GG_RB_RED) {\ GG_RB_COLOR(tmp, field) = GG_RB_BLACK; \ GG_RB_SET_BLACKRED(parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (GG_RB_LEFT(parent, field) == elm) { \ GG_RB_ROTATE_RIGHT(head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ GG_RB_SET_BLACKRED(parent, gparent, field); \ GG_RB_ROTATE_LEFT(head, gparent, tmp, field); \ } \ } \ GG_RB_COLOR(head->rbh_root, field) = GG_RB_BLACK; \ } \ \ void \ name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ { \ struct type *tmp; \ while ((elm == NULL || GG_RB_COLOR(elm, field) == GG_RB_BLACK) &&\ elm != GG_RB_ROOT(head)) { \ if (GG_RB_LEFT(parent, field) == elm) { \ tmp = GG_RB_RIGHT(parent, field); \ if (GG_RB_COLOR(tmp, field) == GG_RB_RED) { \ GG_RB_SET_BLACKRED(tmp, parent, field); \ GG_RB_ROTATE_LEFT(head, parent, tmp, field);\ tmp = GG_RB_RIGHT(parent, field); \ } \ if ((GG_RB_LEFT(tmp, field) == NULL || \ GG_RB_COLOR(GG_RB_LEFT(tmp, field), field) == GG_RB_BLACK) &&\ (GG_RB_RIGHT(tmp, field) == NULL || \ GG_RB_COLOR(GG_RB_RIGHT(tmp, field), field) == GG_RB_BLACK)) {\ GG_RB_COLOR(tmp, field) = GG_RB_RED; \ elm = parent; \ parent = GG_RB_PARENT(elm, field); \ } else { \ if (GG_RB_RIGHT(tmp, field) == NULL || \ GG_RB_COLOR(GG_RB_RIGHT(tmp, field), field) == GG_RB_BLACK) {\ struct type *oleft; \ if ((oleft = GG_RB_LEFT(tmp, field)) \ != NULL) \ GG_RB_COLOR(oleft, field) = GG_RB_BLACK;\ GG_RB_COLOR(tmp, field) = GG_RB_RED; \ GG_RB_ROTATE_RIGHT(head, tmp, oleft, field);\ tmp = GG_RB_RIGHT(parent, field); \ } \ GG_RB_COLOR(tmp, field) = GG_RB_COLOR(parent, field);\ GG_RB_COLOR(parent, field) = GG_RB_BLACK; \ if (GG_RB_RIGHT(tmp, field)) \ GG_RB_COLOR(GG_RB_RIGHT(tmp, field), field) = GG_RB_BLACK;\ GG_RB_ROTATE_LEFT(head, parent, tmp, field);\ elm = GG_RB_ROOT(head); \ break; \ } \ } else { \ tmp = GG_RB_LEFT(parent, field); \ if (GG_RB_COLOR(tmp, field) == GG_RB_RED) { \ GG_RB_SET_BLACKRED(tmp, parent, field); \ GG_RB_ROTATE_RIGHT(head, parent, tmp, field);\ tmp = GG_RB_LEFT(parent, field); \ } \ if ((GG_RB_LEFT(tmp, field) == NULL || \ GG_RB_COLOR(GG_RB_LEFT(tmp, field), field) == GG_RB_BLACK) &&\ (GG_RB_RIGHT(tmp, field) == NULL || \ GG_RB_COLOR(GG_RB_RIGHT(tmp, field), field) == GG_RB_BLACK)) {\ GG_RB_COLOR(tmp, field) = GG_RB_RED; \ elm = parent; \ parent = GG_RB_PARENT(elm, field); \ } else { \ if (GG_RB_LEFT(tmp, field) == NULL || \ GG_RB_COLOR(GG_RB_LEFT(tmp, field), field) == GG_RB_BLACK) {\ struct type *oright; \ if ((oright = GG_RB_RIGHT(tmp, field)) \ != NULL) \ GG_RB_COLOR(oright, field) = GG_RB_BLACK;\ GG_RB_COLOR(tmp, field) = GG_RB_RED; \ GG_RB_ROTATE_LEFT(head, tmp, oright, field);\ tmp = GG_RB_LEFT(parent, field); \ } \ GG_RB_COLOR(tmp, field) = GG_RB_COLOR(parent, field);\ GG_RB_COLOR(parent, field) = GG_RB_BLACK; \ if (GG_RB_LEFT(tmp, field)) \ GG_RB_COLOR(GG_RB_LEFT(tmp, field), field) = GG_RB_BLACK;\ GG_RB_ROTATE_RIGHT(head, parent, tmp, field);\ elm = GG_RB_ROOT(head); \ break; \ } \ } \ } \ if (elm) \ GG_RB_COLOR(elm, field) = GG_RB_BLACK; \ } \ \ struct type * \ name##_RB_REMOVE(struct name *head, struct type *elm) \ { \ struct type *child, *parent, *old = elm; \ int color; \ if (GG_RB_LEFT(elm, field) == NULL) \ child = GG_RB_RIGHT(elm, field); \ else if (GG_RB_RIGHT(elm, field) == NULL) \ child = GG_RB_LEFT(elm, field); \ else { \ struct type *left; \ elm = GG_RB_RIGHT(elm, field); \ while ((left = GG_RB_LEFT(elm, field)) != NULL) \ elm = left; \ child = GG_RB_RIGHT(elm, field); \ parent = GG_RB_PARENT(elm, field); \ color = GG_RB_COLOR(elm, field); \ if (child) \ GG_RB_PARENT(child, field) = parent; \ if (parent) { \ if (GG_RB_LEFT(parent, field) == elm) \ GG_RB_LEFT(parent, field) = child; \ else \ GG_RB_RIGHT(parent, field) = child; \ GG_RB_AUGMENT(parent); \ } else \ GG_RB_ROOT(head) = child; \ if (GG_RB_PARENT(elm, field) == old) \ parent = elm; \ (elm)->field = (old)->field; \ if (GG_RB_PARENT(old, field)) { \ if (GG_RB_LEFT(GG_RB_PARENT(old, field), field) == old)\ GG_RB_LEFT(GG_RB_PARENT(old, field), field) = elm;\ else \ GG_RB_RIGHT(GG_RB_PARENT(old, field), field) = elm;\ GG_RB_AUGMENT(GG_RB_PARENT(old, field)); \ } else \ GG_RB_ROOT(head) = elm; \ GG_RB_PARENT(GG_RB_LEFT(old, field), field) = elm; \ if (GG_RB_RIGHT(old, field)) \ GG_RB_PARENT(GG_RB_RIGHT(old, field), field) = elm;\ if (parent) { \ left = parent; \ do { \ GG_RB_AUGMENT(left); \ } while ((left = GG_RB_PARENT(left, field)) != NULL); \ } \ goto color; \ } \ parent = GG_RB_PARENT(elm, field); \ color = GG_RB_COLOR(elm, field); \ if (child) \ GG_RB_PARENT(child, field) = parent; \ if (parent) { \ if (GG_RB_LEFT(parent, field) == elm) \ GG_RB_LEFT(parent, field) = child; \ else \ GG_RB_RIGHT(parent, field) = child; \ GG_RB_AUGMENT(parent); \ } else \ GG_RB_ROOT(head) = child; \ color: \ if (color == GG_RB_BLACK) \ name##_RB_REMOVE_COLOR(head, parent, child); \ return (old); \ } \ \ /* Inserts a node into the RB tree */ \ struct type * \ name##_RB_INSERT(struct name *head, struct type *elm) \ { \ struct type *tmp; \ struct type *parent = NULL; \ int comp = 0; \ tmp = GG_RB_ROOT(head); \ while (tmp) { \ parent = tmp; \ comp = (cmp)(elm, parent); \ if (comp < 0) \ tmp = GG_RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = GG_RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ GG_RB_SET(elm, parent, field); \ if (parent != NULL) { \ if (comp < 0) \ GG_RB_LEFT(parent, field) = elm; \ else \ GG_RB_RIGHT(parent, field) = elm; \ GG_RB_AUGMENT(parent); \ } else \ GG_RB_ROOT(head) = elm; \ name##_RB_INSERT_COLOR(head, elm); \ return (NULL); \ } \ \ /* Finds the node with the same key as elm */ \ struct type * \ name##_RB_FIND(struct name *head, struct type *elm) \ { \ struct type *tmp = GG_RB_ROOT(head); \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) \ tmp = GG_RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = GG_RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (NULL); \ } \ \ /* ARGSUSED */ \ struct type * \ name##_RB_NEXT(struct type *elm) \ { \ if (GG_RB_RIGHT(elm, field)) { \ elm = GG_RB_RIGHT(elm, field); \ while (GG_RB_LEFT(elm, field)) \ elm = GG_RB_LEFT(elm, field); \ } else { \ if (GG_RB_PARENT(elm, field) && \ (elm == GG_RB_LEFT(GG_RB_PARENT(elm, field), field)))\ elm = GG_RB_PARENT(elm, field); \ else { \ while (GG_RB_PARENT(elm, field) && \ (elm == GG_RB_RIGHT(GG_RB_PARENT(elm, field), field)))\ elm = GG_RB_PARENT(elm, field); \ elm = GG_RB_PARENT(elm, field); \ } \ } \ return (elm); \ } \ \ struct type * \ name##_RB_MINMAX(struct name *head, int val) \ { \ struct type *tmp = GG_RB_ROOT(head); \ struct type *parent = NULL; \ while (tmp) { \ parent = tmp; \ if (val < 0) \ tmp = GG_RB_LEFT(tmp, field); \ else \ tmp = GG_RB_RIGHT(tmp, field); \ } \ return (parent); \ } #define GG_RB_NEGINF -1 #define GG_RB_INF 1 #define GG_RB_INSERT(name, x, y) name##_RB_INSERT(x, y) #define GG_RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) #define GG_RB_FIND(name, x, y) name##_RB_FIND(x, y) #define GG_RB_NEXT(name, x, y) name##_RB_NEXT(y) #define GG_RB_MIN(name, x) name##_RB_MINMAX(x, GG_RB_NEGINF) #define GG_RB_MAX(name, x) name##_RB_MINMAX(x, GG_RB_INF) #define GG_RB_FOREACH(x, name, head) \ for ((x) = GG_RB_MIN(name, head); \ (x) != NULL; \ (x) = name##_RB_NEXT(x)) #endif /* GG_TREE_H_ */