// -*- c++ -*-
/*
Copyright 2000, Karl Einar Nelson
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SIGC_CONNECTION
#define SIGC_CONNECTION
#include <sigc++/slot.h>
#ifdef SIGC_CXX_NAMESPACES
namespace SigC
{
#endif
class Connection;
/** (internal) Base class for use by signals to refer to Slots.
* In order to provide a bridge to allow Slots to be severed
* or blocked individually, a signal refers to slots indirectly
* through a connection. This connection has two parts -
* One part is a handle which can be copied and otherwise manipulated.
* The other is always dynamic and lives until all connections and
* the relation between the signal and slot is destroyed.
*
* All Signal types should derive their own Connection_ type from this
* base class. The derived class should know how to remove the
* Connection_ from the signal in case of immediate cleanup.
*
* A connection must implement the following functions.
* disconnect() - message from user that this connection is to be broken.
* The derived version must inform the Signal that this Connection_
* node is no longer needed. In order to properly inform the base
* class, the derived method must also call Connection::disconnect()
*
* This class handles notification from the slot so you should not
* override notify().
*/
class LIBSIGC_API ConnectionNode : public NodeBase
{
public:
ConnectionNode(SlotNode*);
virtual ~ConnectionNode();
virtual Link* link();
virtual void notify(bool from_child);
bool blocked() const { return bool(blocked_); }
bool block(bool should_block=true);
bool unblock() { return block(false); }
SlotBase& slot()
{ return static_cast<SlotBase&>(slot_); }
Link link_;
Node slot_;
};
/** Represents a signal-slot connection.
* Returned by Signal*<>::connect().
*/
class LIBSIGC_API Connection : public Node
{
public:
bool connected() const {return valid(); } // returns true if connected
void disconnect(); // severs a signal connection
bool blocked() const; // returns true if blocked
bool block(bool should_block = true); // blocks/unblocks
bool unblock() { return block(false); }
Connection() : Node() {}
Connection(const Connection &c) : Node(c) {}
explicit Connection(ConnectionNode *c) : Node() { assign(c); }
~Connection() {}
Connection& operator=(const Connection& c)
{ Node::operator=(c); return *this; }
protected:
ConnectionNode* obj() const {return static_cast<ConnectionNode*>(node_);}
};
#ifdef SIGC_CXX_NAMESPACES
}
#endif
#endif // SIGC_CONNECTION
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