// NAnt - A .NET build tool
// Copyright (C) 2001-2003 Gerry Shaw
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Matthew Mastracci (matt@aclaro.com)
// Scott Ford (sford@RJKTECH.com)
// Gert Driesen (gert.driesen@ardatis.com)
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Specialized;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using System.Xml;
using Microsoft.Win32;
using NAnt.Core;
using NAnt.Core.Util;
using NAnt.VSNet.Tasks;
namespace NAnt.VSNet {
public class ReferencesResolver : MarshalByRefObject {
#region Override implementation of MarshalByRefObject
///
/// Obtains a lifetime service object to control the lifetime policy for
/// this instance.
///
///
/// An object of type used to control the lifetime
/// policy for this instance. This is the current lifetime service object
/// for this instance if one exists; otherwise, a new lifetime service
/// object initialized with a lease that will never time out.
///
public override Object InitializeLifetimeService() {
ILease lease = (ILease) base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial) {
lease.InitialLeaseTime = TimeSpan.Zero;
}
return lease;
}
#endregion Override implementation of MarshalByRefObject
#region Public Instance Methods
public void AppendReferencedModulesLocatedInGivenDirectory(string moduleDirectory, string moduleName, ref Hashtable allReferences, ref Hashtable unresolvedReferences) {
Assembly module = null;
try {
module = Assembly.LoadFrom(moduleName);
} catch (FileLoadException) {
// for now ignore assemblies that cannot be loaded. A better
// solution might be to disable signature verification and try
// again, that way we can load assemblies that are delay-signed
return;
}
AssemblyName[] referencedAssemblies = module.GetReferencedAssemblies();
foreach (AssemblyName referencedAssemblyName in referencedAssemblies) {
string fullPathToReferencedAssembly = FileUtils.CombinePaths(moduleDirectory, referencedAssemblyName.Name + ".dll");
// we only add referenced assemblies which are located in given directory
if (File.Exists(fullPathToReferencedAssembly) && !allReferences.ContainsKey(fullPathToReferencedAssembly)) {
allReferences.Add(fullPathToReferencedAssembly, null);
unresolvedReferences.Add(fullPathToReferencedAssembly, null);
}
}
}
///
/// Gets the file name of the assembly with the given assembly name.
///
/// The assembly name of the assembly of which the file name should be returned.
///
/// The file name of the assembly with the given assembly name.
///
public string GetAssemblyFileName(string assemblyName) {
Assembly assembly = Assembly.Load(assemblyName);
return (new Uri(assembly.CodeBase)).LocalPath;
}
#endregion Public Instance Methods
}
}