# ODE user settings: the following variables must be set by the user # (1) the platform to use. this name should have a corresponding # makefile.PLATFORM file. currently supported platforms are: # msvc microsoft visual C/C++ # msvc-dll microsoft visual C/C++, create a DLL # mingw minimalist GNU for windows # cygwin cygnus GNU for windows # unix-gcc GNU gcc on unix # unix-generic generic unix compiler. you may need to edit the CC # variable in makefile.unix-generic # osx Mac OS-X, with the gnu compiler. PLATFORM=unix-gcc # (2) the floating point precision to use (either "SINGLE" or "DOUBLE") #PRECISION=SINGLE PRECISION=DOUBLE # (3) the library type to build (either "debug" if you are doing development, # or "release" for the optimized library) #BUILD=debug BUILD=release # (4) if you are using an old version of MS-Windows that has command line # length limitations then you will need to set this to "1". otherwise, # leave it at "0". WINDOWS16=0 # (5) If you want to use the TriList (triangle mesh) geometry class, you must # have the OPCODE library installed somewhere. If this is the case then # uncomment the following variable and set it to point to the directory # where OPCODE is installed (note that you must have already compiled # OPCODE, ODE's build system will not do that for you). # See http://www.codercorner.com/Opcode.htm for more information about # OPCODE. A recent version of OPCODE is provided in the ODE distribution # in the OPCODE subdirectory. This code was originally written for and # compiled on windows, but it has been ported so that it should compile # under unix/gcc too. Your mileage may vary. #OPCODE_DIRECTORY=OPCODE