/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
#ifndef _ODE_COLLISION_H_
#define _ODE_COLLISION_H_
#include <ode/common.h>
#include <ode/collision_space.h>
#include <ode/contact.h>
#ifdef __cplusplus
extern "C" {
#endif
/* ************************************************************************ */
/* general functions */
void dGeomDestroy (dGeomID);
void dGeomSetData (dGeomID, void *);
void *dGeomGetData (dGeomID);
void dGeomSetBody (dGeomID, dBodyID);
dBodyID dGeomGetBody (dGeomID);
void dGeomSetPosition (dGeomID, dReal x, dReal y, dReal z);
void dGeomSetRotation (dGeomID, const dMatrix3 R);
void dGeomSetQuaternion (dGeomID, const dQuaternion);
const dReal * dGeomGetPosition (dGeomID);
const dReal * dGeomGetRotation (dGeomID);
void dGeomGetQuaternion (dGeomID, dQuaternion result);
void dGeomGetAABB (dGeomID, dReal aabb[6]);
int dGeomIsSpace (dGeomID);
dSpaceID dGeomGetSpace (dGeomID);
int dGeomGetClass (dGeomID);
void dGeomSetCategoryBits (dGeomID, unsigned long bits);
void dGeomSetCollideBits (dGeomID, unsigned long bits);
unsigned long dGeomGetCategoryBits (dGeomID);
unsigned long dGeomGetCollideBits (dGeomID);
void dGeomEnable (dGeomID);
void dGeomDisable (dGeomID);
int dGeomIsEnabled (dGeomID);
/* ************************************************************************ */
/* geom offset from body */
void dGeomSetOffsetPosition (dGeomID, dReal x, dReal y, dReal z);
void dGeomSetOffsetRotation (dGeomID, const dMatrix3 R);
void dGeomSetOffsetQuaternion (dGeomID, const dQuaternion);
void dGeomSetOffsetWorldPosition (dGeomID, dReal x, dReal y, dReal z);
void dGeomSetOffsetWorldRotation (dGeomID, const dMatrix3 R);
void dGeomSetOffsetWorldQuaternion (dGeomID, const dQuaternion);
void dGeomClearOffset(dGeomID);
int dGeomIsOffset(dGeomID);
const dReal * dGeomGetOffsetPosition (dGeomID);
const dReal * dGeomGetOffsetRotation (dGeomID);
void dGeomGetOffsetQuaternion (dGeomID, dQuaternion result);
/* ************************************************************************ */
/* collision detection */
int dCollide (dGeomID o1, dGeomID o2, int flags, dContactGeom *contact,
int skip);
void dSpaceCollide (dSpaceID space, void *data, dNearCallback *callback);
void dSpaceCollide2 (dGeomID o1, dGeomID o2, void *data,
dNearCallback *callback);
/* ************************************************************************ */
/* standard classes */
/* the maximum number of user classes that are supported */
enum {
dMaxUserClasses = 4
};
/* class numbers - each geometry object needs a unique number */
enum {
dSphereClass = 0,
dBoxClass,
dCCylinderClass,
dCylinderClass,
dPlaneClass,
dRayClass,
dGeomTransformClass,
dTriMeshClass,
dFirstSpaceClass,
dSimpleSpaceClass = dFirstSpaceClass,
dHashSpaceClass,
dQuadTreeSpaceClass,
dLastSpaceClass = dQuadTreeSpaceClass,
dFirstUserClass,
dLastUserClass = dFirstUserClass + dMaxUserClasses - 1,
dGeomNumClasses
};
dGeomID dCreateSphere (dSpaceID space, dReal radius);
void dGeomSphereSetRadius (dGeomID sphere, dReal radius);
dReal dGeomSphereGetRadius (dGeomID sphere);
dReal dGeomSpherePointDepth (dGeomID sphere, dReal x, dReal y, dReal z);
dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz);
void dGeomBoxSetLengths (dGeomID box, dReal lx, dReal ly, dReal lz);
void dGeomBoxGetLengths (dGeomID box, dVector3 result);
dReal dGeomBoxPointDepth (dGeomID box, dReal x, dReal y, dReal z);
dGeomID dCreatePlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d);
void dGeomPlaneSetParams (dGeomID plane, dReal a, dReal b, dReal c, dReal d);
void dGeomPlaneGetParams (dGeomID plane, dVector4 result);
dReal dGeomPlanePointDepth (dGeomID plane, dReal x, dReal y, dReal z);
dGeomID dCreateCCylinder (dSpaceID space, dReal radius, dReal length);
void dGeomCCylinderSetParams (dGeomID ccylinder, dReal radius, dReal length);
void dGeomCCylinderGetParams (dGeomID ccylinder, dReal *radius, dReal *length);
dReal dGeomCCylinderPointDepth (dGeomID ccylinder, dReal x, dReal y, dReal z);
#ifdef dCYLINDER_ENABLED
dGeomID dCreateCylinder (dSpaceID space, dReal radius, dReal length);
void dGeomCylinderSetParams (dGeomID cylinder, dReal radius, dReal length);
void dGeomCylinderGetParams (dGeomID cylinder, dReal *radius, dReal *length);
#endif
dGeomID dCreateRay (dSpaceID space, dReal length);
void dGeomRaySetLength (dGeomID ray, dReal length);
dReal dGeomRayGetLength (dGeomID ray);
void dGeomRaySet (dGeomID ray, dReal px, dReal py, dReal pz,
dReal dx, dReal dy, dReal dz);
void dGeomRayGet (dGeomID ray, dVector3 start, dVector3 dir);
/*
* Set/get ray flags that influence ray collision detection.
* These flags are currently only noticed by the trimesh collider, because
* they can make a major differences there.
*/
void dGeomRaySetParams (dGeomID g, int FirstContact, int BackfaceCull);
void dGeomRayGetParams (dGeomID g, int *FirstContact, int *BackfaceCull);
void dGeomRaySetClosestHit (dGeomID g, int closestHit);
int dGeomRayGetClosestHit (dGeomID g);
#include "collision_trimesh.h"
dGeomID dCreateGeomTransform (dSpaceID space);
void dGeomTransformSetGeom (dGeomID g, dGeomID obj);
dGeomID dGeomTransformGetGeom (dGeomID g);
void dGeomTransformSetCleanup (dGeomID g, int mode);
int dGeomTransformGetCleanup (dGeomID g);
void dGeomTransformSetInfo (dGeomID g, int mode);
int dGeomTransformGetInfo (dGeomID g);
/* ************************************************************************ */
/* utility functions */
void dClosestLineSegmentPoints (const dVector3 a1, const dVector3 a2,
const dVector3 b1, const dVector3 b2,
dVector3 cp1, dVector3 cp2);
int dBoxTouchesBox (const dVector3 _p1, const dMatrix3 R1,
const dVector3 side1, const dVector3 _p2,
const dMatrix3 R2, const dVector3 side2);
void dInfiniteAABB (dGeomID geom, dReal aabb[6]);
void dCloseODE(void);
/* ************************************************************************ */
/* custom classes */
typedef void dGetAABBFn (dGeomID, dReal aabb[6]);
typedef int dColliderFn (dGeomID o1, dGeomID o2,
int flags, dContactGeom *contact, int skip);
typedef dColliderFn * dGetColliderFnFn (int num);
typedef void dGeomDtorFn (dGeomID o);
typedef int dAABBTestFn (dGeomID o1, dGeomID o2, dReal aabb[6]);
typedef struct dGeomClass {
int bytes;
dGetColliderFnFn *collider;
dGetAABBFn *aabb;
dAABBTestFn *aabb_test;
dGeomDtorFn *dtor;
} dGeomClass;
int dCreateGeomClass (const dGeomClass *classptr);
void * dGeomGetClassData (dGeomID);
dGeomID dCreateGeom (int classnum);
/* ************************************************************************ */
#ifdef __cplusplus
}
#endif
#endif
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