AM_CXXFLAGS = @ARCHFLAGS@ -I$(top_srcdir)/include -I$(top_builddir)/include AM_CPPFLAGS = @ARCHFLAGS@ -I$(top_srcdir)/include -I$(top_builddir)/include AM_CFLAGS = @ARCHFLAGS@ -I$(topsrcdir)/include -I$(top_builddir)/include lib_LIBRARIES = libode.a libode_a_CPPFLAGS = -O2 # Fake an executable in order to get a shared library # Note the elegant and cunning way to trick Autotools to install a program # in a lib directory. --Rodrigo traplibdir=$(prefix)/lib EXEEXT=@so_ext@ traplib_PROGRAMS=libode libode_DEPENDENCIES = libfast.a libode.a libode_LDFLAGS=-shared -fPIC libode_SOURCES=$(libode_a_SOURCES) $(libfast_a_SOURCES) if OPCODE libode_DEPENDENCIES+= libOPCODE.a libode_SOURCES+=$(libOPCODE_a_SOURCES) endif # convenience library to simulate per object cflags noinst_LIBRARIES= libfast.a libfast_a_CFLAGS= -O1 libfast_a_SOURCES= fastldlt.c fastltsolve.c fastdot.c fastlsolve.c libode_a_DEPENDENCIES = libfast.a libode_a_LIBADD= $(libfast_a_OBJECTS) libode_a_SOURCES = objects.h \ obstack.cpp \ collision_util.cpp \ obstack.h \ array.cpp \ collision_util.h \ ode.cpp \ array.h \ error.cpp \ odemath.cpp \ collision_kernel.cpp \ export-dif.cpp \ quickstep.cpp \ collision_kernel.h \ quickstep.h \ collision_quadtreespace.cpp \ rotation.cpp \ collision_space.cpp \ collision_space_internal.h \ collision_std.cpp \ joint.cpp \ stack.h \ collision_std.h \ joint.h \ step.cpp \ collision_transform.cpp \ lcp.cpp \ step.h \ collision_transform.h \ lcp.h \ stepfast.cpp \ mass.cpp \ testing.cpp \ mat.cpp \ testing.h \ mat.h \ timer.cpp \ matrix.cpp \ util.cpp \ memory.cpp \ util.h \ misc.cpp if OPCODE noinst_LIBRARIES+= libOPCODE.a libOPCODE_a_CPPFLAGS= -O1 libOPCODE_a_SOURCES= @TOPDIR@/OPCODE/OPC_AABBCollider.cpp \ @TOPDIR@/OPCODE/OPC_AABBTree.cpp \ @TOPDIR@/OPCODE/OPC_BaseModel.cpp \ @TOPDIR@/OPCODE/OPC_BoxPruning.cpp \ @TOPDIR@/OPCODE/OPC_Collider.cpp \ @TOPDIR@/OPCODE/OPC_Common.cpp \ @TOPDIR@/OPCODE/OPC_HybridModel.cpp \ @TOPDIR@/OPCODE/OPC_LSSCollider.cpp \ @TOPDIR@/OPCODE/OPC_MeshInterface.cpp \ @TOPDIR@/OPCODE/OPC_Model.cpp \ @TOPDIR@/OPCODE/OPC_OBBCollider.cpp \ @TOPDIR@/OPCODE/Opcode.cpp \ @TOPDIR@/OPCODE/OPC_OptimizedTree.cpp \ @TOPDIR@/OPCODE/OPC_Picking.cpp \ @TOPDIR@/OPCODE/OPC_PlanesCollider.cpp \ @TOPDIR@/OPCODE/OPC_RayCollider.cpp \ @TOPDIR@/OPCODE/OPC_SphereCollider.cpp \ @TOPDIR@/OPCODE/OPC_SweepAndPrune.cpp \ @TOPDIR@/OPCODE/OPC_TreeBuilders.cpp \ @TOPDIR@/OPCODE/OPC_TreeCollider.cpp \ @TOPDIR@/OPCODE/OPC_VolumeCollider.cpp \ @TOPDIR@/OPCODE/Ice/IceAABB.cpp \ @TOPDIR@/OPCODE/Ice/IceContainer.cpp \ @TOPDIR@/OPCODE/Ice/IceHPoint.cpp \ @TOPDIR@/OPCODE/Ice/IceIndexedTriangle.cpp \ @TOPDIR@/OPCODE/Ice/IceMatrix3x3.cpp \ @TOPDIR@/OPCODE/Ice/IceMatrix4x4.cpp \ @TOPDIR@/OPCODE/Ice/IceOBB.cpp \ @TOPDIR@/OPCODE/Ice/IcePlane.cpp \ @TOPDIR@/OPCODE/Ice/IcePoint.cpp \ @TOPDIR@/OPCODE/Ice/IceRandom.cpp \ @TOPDIR@/OPCODE/Ice/IceRay.cpp \ @TOPDIR@/OPCODE/Ice/IceRevisitedRadix.cpp \ @TOPDIR@/OPCODE/Ice/IceSegment.cpp \ @TOPDIR@/OPCODE/Ice/IceTriangle.cpp \ @TOPDIR@/OPCODE/Ice/IceUtils.cpp libode_a_DEPENDENCIES+=libOPCODE.a libode_a_LIBADD+= $(libOPCODE_a_OBJECTS) AM_CXXFLAGS += -I@TOPDIR@/OPCODE -I@TOPDIR@/OPCODE/Ice -DdTRIMESH_ENABLED AM_CFLAGS += -I@TOPDIR@/OPCODE -I@TOPDIR@/OPCODE/Ice -DdTRIMESH_ENABLED libode_a_SOURCES+= collision_trimesh_trimesh.cpp \ collision_trimesh_sphere.cpp \ collision_trimesh_ray.cpp \ collision_trimesh.cpp \ collision_trimesh_box.cpp \ collision_trimesh_ccylinder.cpp \ collision_trimesh_distance.cpp \ collision_trimesh_internal.h endif if CYLINDER AM_CXXFLAGS += -DdCYLINDER_ENABLED libode_a_SOURCES+= collision_cylinder_box.cpp \ collision_cylinder_sphere.cpp \ collision_cylinder_trimesh.cpp endif