/* This file was autogenerated by Premake */
#ifndef _ODE_CONFIG_H_

#define _ODE_CONFIG_H_



/******************************************************************
 * CONFIGURATON SETTINGS - you can change these, and then rebuild
 *   ODE to modify the behavior of the library.
 *
 *   dSINGLE/dDOUBLE   - force ODE to use single-precision (float)
 *                       or double-precision (double) for numbers.
 *                       Only one should be defined.
 *
 *   dTRIMESH_ENABLED  - enable/disable trimesh support
 *   dTRIMESH_OPCODE   - use the OPCODE trimesh engine
 *   dTRIMESH_GIMPACT  - use the GIMPACT trimesh engine
 *
 *   dUSE_MALLOC_FOR_ALLOCA (experimental)- 
 *                       Use malloc() instead of alloca(). Slower, 
 *                       but allows for larger systems and more 
 *                       graceful out-of-memory handling.
 ******************************************************************/

#define dSINGLE

/* #define dDOUBLE */

#define dTRIMESH_ENABLED 1

#define dTRIMESH_OPCODE 1


/* #define dUSE_MALLOC_FOR_ALLOCA */


/******************************************************************
 * SYSTEM SETTINGS - you shouldn't need to change these. If you
 *   run into an issue with these settings, please report it to
 *   the ODE bug tracker at:
 *      http://sf.net/tracker/?group_id=24884&atid=382799
 ******************************************************************/

/* Try to identify the platform */
#if defined(_XENON)

  #define ODE_PLATFORM_XBOX360

#elif defined(SN_TARGET_PSP_HW)

  #define ODE_PLATFORM_PSP

#elif defined(SN_TARGET_PS3)

  #define ODE_PLATFORM_PS3

#elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__)

  #define ODE_PLATFORM_WINDOWS

#elif defined(__linux__)

  #define ODE_PLATFORM_LINUX

#elif defined(__APPLE__) && defined(__MACH__)

  #define ODE_PLATFORM_OSX

#else

  #error "Need some help identifying the platform!"

#endif


/* Additional platform defines used in the code */
#if defined(ODE_PLATFORM_WINDOWS) && !defined(WIN32)

  #define WIN32

#endif


#if defined(__CYGWIN32__) || defined(__MINGW32__)

  #define CYGWIN

#endif


#if defined(ODE_PLATFORM_OSX)

  #define macintosh

#endif



/* Define a DLL export symbol for those platforms that need it */
#if defined(ODE_PLATFORM_WINDOWS)

  #if defined(ODE_DLL)

    #define ODE_API __declspec(dllexport)

  #elif !defined(ODE_LIB)

    #define ODE_DLL_API __declspec(dllimport)

  #endif

#endif


#if !defined(ODE_API)

  #define ODE_API

#endif



/* Pull in the standard headers */
#include <stdio.h>

#include <stdlib.h>

#include <stdarg.h>

#include <math.h>

#include <string.h>

#include <float.h>


#if !defined(ODE_PLATFORM_PS3)

  #include <stdlib.h>

#endif


#if !defined(ODE_PLATFORM_WINDOWS)

  #include <alloca.h>

#endif



/* Visual C does not define these functions */
#if defined(_MSC_VER)

  #define copysignf _copysign

  #define copysign _copysign

#endif



/* Define a value for infinity */
#if defined(HUGE_VALF)

	#define ODE_INFINITY4 HUGE_VALF

	#define ODE_INFINITY8 HUGE_VAL

#elif defined(FLT_MAX)

	#define ODE_INFINITY4 FLT_MAX

	#define ODE_INFINITY8 DBL_MAX

#else

	static union { unsigned char __c[4]; float  __f; }  __ode_huge_valf = {{0,0,0x80,0x7f}};
	static union { unsigned char __c[8]; double __d; }  __ode_huge_val  = {{0,0,0,0,0,0,0xf0,0x7f}};
	#define ODE_INFINITY4 (__ode_huge_valf.__f)

	#define ODE_INFINITY8 (__ode_huge_val.__d)

#endif


#ifdef dSINGLE

	#define dInfinity ODE_INFINITY4

	#define dEpsilon  FLT_EPSILON

#else

	#define dInfinity ODE_INFINITY8

	#define dEpsilon  DBL_EPSILON

#endif



/* Well-defined common data types...need to define for 64 bit systems */
#if defined(_M_IA64) || defined(__ia64__) || defined(_M_AMD64) || defined(__x86_64__)

  #define X86_64_SYSTEM   1

  typedef int             int32;
  typedef unsigned int    uint32;
  typedef short           int16;
  typedef unsigned short  uint16;
  typedef char            int8;
  typedef unsigned char   uint8;
#else

  typedef int             int32;
  typedef unsigned int    uint32;
  typedef short           int16;
  typedef unsigned short  uint16;
  typedef char            int8;
  typedef unsigned char   uint8;
#endif


/* An integer type that can be safely cast to a pointer. This definition
 * should be safe even on 64-bit systems */
typedef size_t intP;


/* The efficient alignment. most platforms align data structures to some
 * number of bytes, but this is not always the most efficient alignment.
 * for example, many x86 compilers align to 4 bytes, but on a pentium it is
 * important to align doubles to 8 byte boundaries (for speed), and the 4
 * floats in a SIMD register to 16 byte boundaries. many other platforms have
 * similar behavior. setting a larger alignment can waste a (very) small
 * amount of memory. NOTE: this number must be a power of two. */
#define EFFICIENT_ALIGNMENT 16



/* Define this if your system supports anonymous memory maps (linux does) */
#define MMAP_ANONYMOUS


#endif



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