/*************************************************************************


 *                                                                       *


 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *


 * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *


 *                                                                       *


 * This library is free software; you can redistribute it and/or         *


 * modify it under the terms of EITHER:                                  *


 *   (1) The GNU Lesser General Public License as published by the Free  *


 *       Software Foundation; either version 2.1 of the License, or (at  *


 *       your option) any later version. The text of the GNU Lesser      *


 *       General Public License is included with this library in the     *


 *       file LICENSE.TXT.                                               *


 *   (2) The BSD-style license that is included with this library in     *


 *       the file LICENSE-BSD.TXT.                                       *


 *                                                                       *


 * This library is distributed in the hope that it will be useful,       *


 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *


 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *


 * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *


 *                                                                       *


 *************************************************************************/





#include <ode/ode.h>


#include <dRay.h>


#include <drawstuff/drawstuff.h>





#ifdef _MSC_VER


#pragma warning(disable:4244 4305)  // for VC++, no precision loss complaints


#endif





// select correct drawing functions





#ifdef dDOUBLE


#define dsDrawBox dsDrawBoxD


#define dsDrawSphere dsDrawSphereD


#define dsDrawCylinder dsDrawCylinderD


#define dsDrawCappedCylinder dsDrawCappedCylinderD


#endif








// some constants





#define NUM 20			// max number of objects


#define DENSITY (5.0)		// density of all objects


#define GPB 3			// maximum number of geometries per body








// dynamics and collision objects





struct MyObject {


  dBodyID body;			// the body


  dGeomID geom[GPB];		// geometries representing this body


};





static int num=0;		// number of objects in simulation


static int nextobj=0;		// next object to recycle if num==NUM


static dWorldID world;


static dSpaceID space;


static MyObject obj[NUM];


static dJointGroupID contactgroup;


static int selected = -1;	// selected object





static dGeomID* Rays;


static int RayCount;





// this is called by dSpaceCollide when two objects in space are


// potentially colliding.





static void nearCallback (void *data, dGeomID o1, dGeomID o2)


{


  int i;


  // if (o1->body && o2->body) return;





  // exit without doing anything if the two bodies are connected by a joint


  dBodyID b1 = dGeomGetBody(o1);


  dBodyID b2 = dGeomGetBody(o2);


  if (b1 && b2 && dAreConnected (b1,b2)) return;





  dContact contact[32];			// up to 3 contacts per box


  for (i=0; i<32; i++) {


    contact[i].surface.mode = dContactBounce; //dContactMu2;


    contact[i].surface.mu = dInfinity;


    contact[i].surface.mu2 = 0;


    contact[i].surface.bounce = 0.5;


    contact[i].surface.bounce_vel = 0.1;


  }


  if (int numc = dCollide (o1,o2,3,&contact[0].geom,sizeof(dContact))) {


     dMatrix3 RI;


     dRSetIdentity (RI);


     const dReal ss[3] = {0.02,0.02,0.02};


    for (i=0; i<numc; i++) {


		if (dGeomGetClass(o1) == dRayClass || dGeomGetClass(o2) == dRayClass){


			dMatrix3 Rotation;


			dRSetIdentity(Rotation);


			dsDrawSphere(contact[i].geom.pos, Rotation, REAL(0.01));


			continue;


		}





      dJointID c = dJointCreateContact (world,contactgroup,contact+i);


      dJointAttach (c,b1,b2);


       //dsDrawBox (contact[i].geom.pos,RI,ss);





	  


    }


  }


}





// start simulation - set viewpoint





static void start()


{


  static float xyz[3] = {2.1640f,-1.3079f,1.7600f};


  static float hpr[3] = {125.5000f,-17.0000f,0.0000f};


  dsSetViewpoint (xyz,hpr);


  printf ("To drop another object, press:\n");


  printf ("   b for box.\n");


  printf ("   s for sphere.\n");


  printf ("   c for cylinder.\n");


  printf ("   x for a composite object.\n");


  printf ("To select an object, press space.\n");


  printf ("To disable the selected object, press d.\n");


  printf ("To enable the selected object, press e.\n");


}








char locase (char c)


{


  if (c >= 'A' && c <= 'Z') return c - ('a'-'A');


  else return c;


}








// called when a key pressed





static void command (int cmd)


{


  int i,j,k;


  dReal sides[3];


  dMass m;





  cmd = locase (cmd);


  if (cmd == 'b' || cmd == 's' || cmd == 'c' || cmd == 'x') {


    if (num < NUM) {


      i = num;


      num++;


    }


    else {


      i = nextobj;


      nextobj++;


      if (nextobj >= num) nextobj = 0;





      // destroy the body and geoms for slot i


      dBodyDestroy (obj[i].body);


      for (k=0; k < GPB; k++) {


	if (obj[i].geom[k]) dGeomDestroy (obj[i].geom[k]);


      }


      memset (&obj[i],0,sizeof(obj[i]));


    }





    obj[i].body = dBodyCreate (world);


    for (k=0; k<3; k++) sides[k] = dRandReal()*0.5+0.1;





    dBodySetPosition (obj[i].body,


		      dRandReal()*2-1,dRandReal()*2-1,dRandReal()+1);


    dMatrix3 R;


    dRFromAxisAndAngle (R,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,


			dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);


    dBodySetRotation (obj[i].body,R);


    dBodySetData (obj[i].body,(void*) i);





    if (cmd == 'b') {


      dMassSetBox (&m,DENSITY,sides[0],sides[1],sides[2]);


      obj[i].geom[0] = dCreateBox (space,sides[0],sides[1],sides[2]);


    }


    else if (cmd == 'c') {


      sides[0] *= 0.5;


      dMassSetCappedCylinder (&m,DENSITY,3,sides[0],sides[1]);


      obj[i].geom[0] = dCreateCCylinder (space,sides[0],sides[1]);


    }


    else if (cmd == 's') {


      sides[0] *= 0.5;


      dMassSetSphere (&m,DENSITY,sides[0]);


      obj[i].geom[0] = dCreateSphere (space,sides[0]);


    }


    else if (cmd == 'x') {


      dGeomID g2[GPB];		// encapsulated geometries


      dReal dpos[GPB][3];	// delta-positions for encapsulated geometries





      // start accumulating masses for the encapsulated geometries


      dMass m2;


      dMassSetZero (&m);





      // set random delta positions


      for (j=0; j<GPB; j++) {


	for (k=0; k<3; k++) dpos[j][k] = dRandReal()*0.3-0.15;


      }





      for (k=0; k<3; k++) {


	obj[i].geom[k] = dCreateGeomTransform (space);


	dGeomTransformSetCleanup (obj[i].geom[k],1);


	if (k==0) {


	  dReal radius = dRandReal()*0.25+0.05;


	  g2[k] = dCreateSphere (0,radius);


	  dMassSetSphere (&m2,DENSITY,radius);


	}


	else if (k==1) {


	  g2[k] = dCreateBox (0,sides[0],sides[1],sides[2]);


	  dMassSetBox (&m2,DENSITY,sides[0],sides[1],sides[2]);


	}


	else {


	  dReal radius = dRandReal()*0.1+0.05;


	  dReal length = dRandReal()*1.0+0.1;


	  g2[k] = dCreateCCylinder (0,radius,length);


	  dMassSetCappedCylinder (&m2,DENSITY,3,radius,length);


	}


	dGeomTransformSetGeom (obj[i].geom[k],g2[k]);





	// set the transformation (adjust the mass too)


	dGeomSetPosition (g2[k],dpos[k][0],dpos[k][1],dpos[k][2]);


	dMassTranslate (&m2,dpos[k][0],dpos[k][1],dpos[k][2]);


	dMatrix3 Rtx;


	dRFromAxisAndAngle (Rtx,dRandReal()*2.0-1.0,dRandReal()*2.0-1.0,


			    dRandReal()*2.0-1.0,dRandReal()*10.0-5.0);


	dGeomSetRotation (g2[k],Rtx);


	dMassRotate (&m2,Rtx);





	// add to the total mass


	dMassAdd (&m,&m2);


      }





      // move all encapsulated objects so that the center of mass is (0,0,0)


      for (k=0; k<2; k++) {


	dGeomSetPosition (g2[k],


			  dpos[k][0]-m.c[0],


			  dpos[k][1]-m.c[1],


			  dpos[k][2]-m.c[2]);


      }


      dMassTranslate (&m,-m.c[0],-m.c[1],-m.c[2]);


    }





    for (k=0; k < GPB; k++) {


      if (obj[i].geom[k]) dGeomSetBody (obj[i].geom[k],obj[i].body);


    }





    dBodySetMass (obj[i].body,&m);


  }





  if (cmd == ' ') {


    selected++;


    if (selected >= num) selected = 0;


    if (selected < 0) selected = 0;


  }


  else if (cmd == 'd' && selected >= 0 && selected < num) {


    dBodyDisable (obj[selected].body);


  }


  else if (cmd == 'e' && selected >= 0 && selected < num) {


    dBodyEnable (obj[selected].body);


  }


}








// draw a geom





void drawGeom (dGeomID g, const dReal *pos, const dReal *R)


{


  if (!g) return;


  if (!pos) pos = dGeomGetPosition (g);


  if (!R) R = dGeomGetRotation (g);





  int type = dGeomGetClass (g);


  if (type == dBoxClass) {


    dVector3 sides;


    dGeomBoxGetLengths (g,sides);


    dsDrawBox (pos,R,sides);


  }


  else if (type == dSphereClass) {


    dsDrawSphere (pos,R,dGeomSphereGetRadius (g));


  }


  else if (type == dCCylinderClass) {


    dReal radius,length;


    dGeomCCylinderGetParams (g,&radius,&length);


    dsDrawCappedCylinder (pos,R,length,radius);


  }


  else if (type == dGeomTransformClass) {


    dGeomID g2 = dGeomTransformGetGeom (g);


    const dReal *pos2 = dGeomGetPosition (g2);


    const dReal *R2 = dGeomGetRotation (g2);


    dVector3 actual_pos;


    dMatrix3 actual_R;


    dMULTIPLY0_331 (actual_pos,R,pos2);


    actual_pos[0] += pos[0];


    actual_pos[1] += pos[1];


    actual_pos[2] += pos[2];


    dMULTIPLY0_333 (actual_R,R,R2);


    drawGeom (g2,actual_pos,actual_R);


  }


}








// simulation loop





static void simLoop (int pause)


{


  dsSetColor (0,0,2);


  dSpaceCollide (space,0,&nearCallback);


  if (!pause) dWorldStep (world,0.05);





  // remove all contact joints


  dJointGroupEmpty (contactgroup);





  dsSetColor (1,1,0);


  dsSetTexture (DS_WOOD);


  for (int i=0; i<num; i++) {


    int color_changed = 0;


    if (i==selected) {


      dsSetColor (0,0.7,1);


      color_changed = 1;


    }


    else if (! dBodyIsEnabled (obj[i].body)) {


      dsSetColor (1,0,0);


      color_changed = 1;


    }


    for (int j=0; j < GPB; j++) drawGeom (obj[i].geom[j],0,0);


    if (color_changed) dsSetColor (1,1,0);


  }





  {for (int i = 0; i < RayCount; i++){


	  dVector3 Origin, Direction;


	  dGeomRayGet(Rays[i], Origin, Direction);


  


	  dReal Length = dGeomRayGetLength(Rays[i]);





	  dVector3 End;


	  End[0] = Origin[0] + (Direction[0] * Length);


	  End[1] = Origin[1] + (Direction[1] * Length);


	  End[2] = Origin[2] + (Direction[2] * Length);


	  End[3] = Origin[3] + (Direction[3] * Length);


  


	  dsDrawLine(Origin, End);


  }}


}








int main (int argc, char **argv)


{


  // setup pointers to drawstuff callback functions


  dsFunctions fn;


  fn.version = DS_VERSION;


  fn.start = &start;


  fn.step = &simLoop;


  fn.command = &command;


  fn.stop = 0;


  fn.path_to_textures = "../../drawstuff/textures";


  if(argc==2)
    {
        fn.path_to_textures = argv[1];
    }



  // create world





  world = dWorldCreate();


  space = dHashSpaceCreate();


  contactgroup = dJointGroupCreate (0);


  dWorldSetGravity (world,0,0,-0.5);


  dWorldSetCFM (world,1e-5);


  dCreatePlane (space,0,0,1,0);


  memset (obj,0,sizeof(obj));





  dVector3 Origin, Direction;


  


  RayCount = 5;


  Rays = new dGeomID[RayCount];





  /* Ray 0 */


  Origin[0] = 1;


  Origin[1] = 1;


  Origin[2] = 1.5;


  Origin[3] = 0;





  Direction[0] = 0.0f;


  Direction[1] = 0.0f;


  Direction[2] = -1;


  Direction[3] = 0;





  dNormalize3(Direction);





  Rays[0] = dGeomCreateRay(space, 5.0f);


  dGeomRaySet(Rays[0], Origin, Direction);





  /* Ray 1 */


  Origin[0] = 0;


  Origin[1] = 10;


  Origin[2] = 0.25;


  Origin[3] = 0;





  Direction[0] = 0.0f;


  Direction[1] = -1.0f;


  Direction[2] = 0.0f;


  Direction[3] = 0;





  dNormalize3(Direction);





  Rays[1] = dGeomCreateRay(space, 20.0f);


  dGeomRaySet(Rays[1], Origin, Direction);





  /* Ray 2 */


  Origin[0] = -10;


  Origin[1] = 0;


  Origin[2] = 0.20;


  Origin[3] = 0;





  Direction[0] = 1.0f;


  Direction[1] = 0.0f;


  Direction[2] = 0.0f;


  Direction[3] = 0;





  dNormalize3(Direction);





  Rays[2] = dGeomCreateRay(space, 20.0f);


  dGeomRaySet(Rays[2], Origin, Direction);





  /* Ray 3 */


  Origin[0] = -9;


  Origin[1] = 11;


  Origin[2] = 0.15;


  Origin[3] = 0;





  Direction[0] = 1.0f;


  Direction[1] = -1.0f;


  Direction[2] = 0.0f;


  Direction[3] = 0;





  dNormalize3(Direction);





  Rays[3] = dGeomCreateRay(space, 20.0f);


  dGeomRaySet(Rays[3], Origin, Direction);





  /* Ray 4 */


  Origin[0] = -0.1;


  Origin[1] = 0.3;


  Origin[2] = 0.30;


  Origin[3] = 0;





  Direction[0] = 0.3f;


  Direction[1] = 0.5f;


  Direction[2] = 1.0f;


  Direction[3] = 0;





  Rays[4] = dGeomCreateRay(space, 5.0f);


  dGeomRaySet(Rays[4], Origin, Direction);





  // run simulation


  dsSimulationLoop (argc,argv,352,288,&fn);





  dJointGroupDestroy (contactgroup);


  dSpaceDestroy (space);


  dWorldDestroy (world);





  return 0;


}




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