/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; #ifndef GL_FOG_COORDINATE_SOURCE #define GL_FOG_COORDINATE_SOURCE 0x8450 #endif Fog::Fog() { _mode = EXP; _density = 1.0f; _start = 0.0f; _end = 1.0f; _color.set( 0.0f, 0.0f, 0.0f, 0.0f); _fogCoordinateSource = FRAGMENT_DEPTH; } Fog::~Fog() { } void Fog::apply(State& state) const { glFogi( GL_FOG_MODE, _mode ); glFogf( GL_FOG_DENSITY, _density ); glFogf( GL_FOG_START, _start ); glFogf( GL_FOG_END, _end ); glFogfv( GL_FOG_COLOR, (GLfloat*)_color.ptr() ); static bool fogCoordExtensionSuppoted = osg::isGLExtensionSupported(state.getContextID(),"GL_EXT_fog_coord"); if (fogCoordExtensionSuppoted) { glFogi(GL_FOG_COORDINATE_SOURCE,_fogCoordinateSource); } }