/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; MatrixTransform::MatrixTransform(): _inverseDirty(false) { } MatrixTransform::MatrixTransform(const MatrixTransform& transform,const CopyOp& copyop): Transform(transform,copyop), _matrix(transform._matrix), _inverse(transform._inverse), _inverseDirty(transform._inverseDirty) { } MatrixTransform::MatrixTransform(const Matrix& mat ) { _referenceFrame = RELATIVE_RF; _matrix = mat; _inverseDirty = true; } MatrixTransform::~MatrixTransform() { } bool MatrixTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const { if (_referenceFrame==RELATIVE_RF) { matrix.preMult(_matrix); } else // absolute { matrix = _matrix; } return true; } bool MatrixTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const { const Matrix& inverse = getInverseMatrix(); if (_referenceFrame==RELATIVE_RF) { matrix.postMult(inverse); } else // absolute { matrix = inverse; } return true; }