/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; TexGenNode::TexGenNode(): _referenceFrame(RELATIVE_RF) { // switch off culling of tex gen nodes by default. setCullingActive(false); _textureUnit = 0; _value = StateAttribute::ON; _stateset = new StateSet; _texgen = new TexGen; } TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop): Group(cn,copyop), _textureUnit(cn._textureUnit), _value(cn._value), _texgen(static_cast(copyop(cn._texgen.get()))), _referenceFrame(cn._referenceFrame) { } TexGenNode::TexGenNode(TexGen *texgen) { _textureUnit = 0; _value = StateAttribute::ON; _stateset = new StateSet; _texgen = texgen; } TexGenNode::~TexGenNode() { } void TexGenNode::setReferenceFrame(ReferenceFrame rf) { _referenceFrame = rf; } void TexGenNode::setTexGen(TexGen* texgen) { _texgen = texgen; }