/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgDB; using namespace OpenThreads; ReentrantMutex::ReentrantMutex(): _threadHoldingMutex(0), _lockCount(0) { } ReentrantMutex::~ReentrantMutex() { } int ReentrantMutex::lock() { if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0) { ++_lockCount; return 0; } else { int result = Mutex::lock(); if (result==0) { _threadHoldingMutex = OpenThreads::Thread::CurrentThread(); _lockCount = 1; } return result; } } int ReentrantMutex::unlock() { if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0) { --_lockCount; if (_lockCount<=0) return Mutex::unlock(); } return 0; } int ReentrantMutex::trylock() { if (_threadHoldingMutex==OpenThreads::Thread::CurrentThread() && _lockCount>0) { ++_lockCount; return 0; } else { int result = Mutex::trylock(); if (result==0) { _threadHoldingMutex = OpenThreads::Thread::CurrentThread(); _lockCount = 1; } return result; } }