#include #include #include void osgGA::SetSceneViewVisitor::visit(osgGA::MatrixManipulator& cm) { cm.setNode(_sceneView->getSceneData()); cm.setByInverseMatrix(_sceneView->getViewMatrix()); cm.init(*getGUIEventAdapter(),*getGUIActionAdapter()); cm.home(*getGUIEventAdapter(),*getGUIActionAdapter()); } void osgGA::SetSceneViewVisitor::visit(osgGA::StateSetManipulator& ssm) { ssm.setStateSet(_sceneView->getGlobalStateSet()); }