// // OpenFlightŪ loader for OpenSceneGraph // // Copyright (C) 2005-2006 Brede Johansen // #ifndef FLT_DATAINPUTSTREAM #define FLT_DATAINPUTSTREAM 1 //#include // for ifstream #include #include #include #include #include #include "types.h" namespace flt { class Record; class DataInputStream : public std::istream { public: explicit DataInputStream(std::streambuf* sb); int8 readInt8(int8 def=0); uint8 readUInt8(uint8 def=0); int16 readInt16(int16 def=0); uint16 readUInt16(uint16 def=0); int32 readInt32(int32 def=0); uint32 readUInt32(uint32 def=0); float32 readFloat32(float32 def=0); float64 readFloat64(float64 def=0); void readCharArray(char* data, int size); std::string readString(int size); osg::Vec4f readColor32(); osg::Vec2f readVec2f(); osg::Vec3f readVec3f(); osg::Vec3d readVec3d(); std::istream& forward(std::istream::off_type off); int16 peekInt16(); protected: virtual std::istream& vread(char_type *str, std::streamsize count); virtual std::istream& vforward(std::istream::off_type off); bool _byteswap; }; } // end namespace #endif