/* * * Copyright (C) 2004 Mekensleep * * Mekensleep * 24 rue vieille du temple * 75004 Paris * licensing@mekensleep.com * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: * Igor Kravtchenko * * Description: * Class to load a HDR file * An HDR file is an image file where each pixel is stored as float values in opposite * of traditional other formats (BMP, TGA, etc.) where integerer values are used. * see http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-HDRImageReader&forum=cotd&id=-1 for more informations */ #ifndef HDRLOADER_H #define HDRLOADER_H class HDRLoaderResult { public: int width, height; // each pixel takes 3 float32, each component can be of any value... float *cols; // this is to be freed using free() and not delete[] }; class HDRLoader { public: static bool isHDRFile(const char *fileName); static bool load(const char *fileName, const bool rawRGBE, HDRLoaderResult &res); }; #endif