/********************************************************************** * * FILE: Depth.cpp * * DESCRIPTION: Read/Write osg::Depth in binary format to disk. * * CREATED BY: Botorabi AT gmx DOT net * * HISTORY: Created 14.12.2005 * **********************************************************************/ #include "Exception.h" #include "Depth.h" #include "Object.h" using namespace ive; void Depth::write(DataOutputStream* out){ // Write Depth's identification. out->writeInt(IVEDEPTH); // If the osg class is inherited by any other class we should also write this to file. osg::Object* obj = dynamic_cast(this); if(obj){ ((ive::Object*)(obj))->write(out); } else throw Exception("Depth::write(): Could not cast this osg::Depth to an osg::Object."); // Write Depth's properties. out->writeInt(getFunction()); out->writeBool(getWriteMask()); out->writeFloat(getZNear()); out->writeFloat(getZFar()); } void Depth::read(DataInputStream* in){ // Peek on Depth's identification. int id = in->peekInt(); if(id == IVEDEPTH){ // Read Depth's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osg::Object* obj = dynamic_cast(this); if(obj){ ((ive::Object*)(obj))->read(in); } else throw Exception("Depth::read(): Could not cast this osg::Depth to an osg::Object."); // Read CullFace's properties setFunction((osg::Depth::Function)in->readInt()); setWriteMask(in->readBool()); setZNear(in->readFloat()); setZFar(in->readFloat()); } else{ throw Exception("Depth::read(): Expected Depth identification."); } }