TOPDIR = ../../.. include $(TOPDIR)/Make/makedefs CXXFILES =\ AlphaFunc.cpp\ AnimationPathCallback.cpp\ AnimationPath.cpp\ AzimElevationSector.cpp\ AzimSector.cpp\ AutoTransform.cpp\ Billboard.cpp\ BlendFunc.cpp\ BlinkSequence.cpp\ ClipNode.cpp\ ClipPlane.cpp\ ClusterCullingCallback.cpp\ CameraNode.cpp\ CameraView.cpp\ ConeSector.cpp\ ConvexPlanarOccluder.cpp\ ConvexPlanarPolygon.cpp\ CoordinateSystemNode.cpp\ CullFace.cpp\ DataInputStream.cpp\ DataOutputStream.cpp\ Depth.cpp\ DirectionalSector.cpp\ DOFTransform.cpp\ Drawable.cpp\ DrawArrayLengths.cpp\ DrawArrays.cpp\ DrawElementsUByte.cpp\ DrawElementsUInt.cpp\ DrawElementsUShort.cpp\ ElevationSector.cpp\ EllipsoidModel.cpp\ Exception.cpp\ FragmentProgram.cpp\ FrontFace.cpp\ Geode.cpp\ Geometry.cpp\ Group.cpp\ Image.cpp\ Impostor.cpp\ Light.cpp\ LightModel.cpp\ LightPoint.cpp\ LightPointNode.cpp\ LightSource.cpp\ LineWidth.cpp\ LOD.cpp\ Material.cpp\ MatrixTransform.cpp\ MultiSwitch.cpp\ MultiTextureControl.cpp\ Node.cpp\ Object.cpp\ OccluderNode.cpp\ PagedLOD.cpp\ Point.cpp\ PolygonMode.cpp\ PolygonOffset.cpp\ PositionAttitudeTransform.cpp\ PrimitiveSet.cpp\ Program.cpp\ ProxyNode.cpp\ ReaderWriterIVE.cpp\ Sequence.cpp\ Scissor.cpp\ ShadeModel.cpp\ Shader.cpp\ Shape.cpp\ ShapeDrawable.cpp\ StateSet.cpp\ Switch.cpp\ TexEnvCombine.cpp\ TexEnv.cpp\ TexGen.cpp\ TexGenNode.cpp\ TexMat.cpp\ Text.cpp\ Texture1D.cpp\ Texture2D.cpp\ Texture3D.cpp\ Texture.cpp\ TextureCubeMap.cpp\ TextureRectangle.cpp\ Transform.cpp\ Uniform.cpp\ VertexProgram.cpp\ Viewport.cpp\ VisibilityGroup.cpp\ LIBS += -losgFX -losgSim -losgText $(OSG_LIBS) $(OTHER_LIBS) TARGET_BASENAME = ive include $(TOPDIR)/Make/cygwin_plugin_def PLUGIN = $(PLUGIN_PREFIX)$(TARGET_BASENAME).$(PLUGIN_EXT) include $(TOPDIR)/Make/makerules