/********************************************************************** * * FILE: Light.cpp * * DESCRIPTION: Read/Write osg::Light in binary format to disk. * * CREATED BY: Auto generated by iveGenerated * and later modified by Rune Schmidt Jensen. * * HISTORY: Created 21.3.2003 * * Copyright 2003 VR-C **********************************************************************/ #include "Exception.h" #include "Light.h" #include "Object.h" using namespace ive; void Light::write(DataOutputStream* out){ // Write Light's identification. out->writeInt(IVELIGHT); // If the osg class is inherited by any other class we should also write this to file. osg::Object* obj = dynamic_cast(this); if(obj){ ((ive::Object*)(obj))->write(out); } else throw Exception("Light::write(): Could not cast this osg::Light to an osg::Object."); // Write Light's properties. out->writeInt(getLightNum()); out->writeVec4(getAmbient()); out->writeVec4(getDiffuse()); out->writeVec4(getSpecular()); out->writeVec4(getPosition()); out->writeVec3(getDirection()); out->writeFloat(getConstantAttenuation()); out->writeFloat(getLinearAttenuation ()); out->writeFloat(getQuadraticAttenuation()); out->writeFloat(getSpotExponent()); out->writeFloat(getSpotCutoff()); } void Light::read(DataInputStream* in){ // Peek on Light's identification. int id = in->peekInt(); if(id == IVELIGHT){ // Read Light's identification. id = in->readInt(); // If the osg class is inherited by any other class we should also read this from file. osg::Object* obj = dynamic_cast(this); if(obj){ ((ive::Object*)(obj))->read(in); } else throw Exception("Light::read(): Could not cast this osg::Light to an osg::Object."); // Read Light's properties setLightNum(in->readInt()); setAmbient(in->readVec4()); setDiffuse(in->readVec4()); setSpecular(in->readVec4()); setPosition(in->readVec4()); setDirection(in->readVec3()); setConstantAttenuation(in->readFloat()); setLinearAttenuation (in->readFloat()); setQuadraticAttenuation(in->readFloat()); setSpotExponent(in->readFloat()); setSpotCutoff(in->readFloat()); } else{ throw Exception("Light::read(): Expected Light identification."); } }