/********************************************************************** * * FILE: LightModel.cpp * * DESCRIPTION: Read/Write osg::LightModel (partially) in binary format to disk. * * CREATED BY: Stanislav Blinov * * HISTORY: Created 7.09.2004 * * Copyright 2004 OtherSide **********************************************************************/ #include "Exception.h" #include "LightModel.h" #include "Object.h" using namespace ive; void LightModel::write(DataOutputStream* out){ // write LightModel's identification out->writeInt(IVELIGHTMODEL); // if the osg class is inherited by any other class we should also write this to file osg::Object* obj = dynamic_cast(this); if(obj) ((ive::Object*)(obj))->write(out); else throw Exception("LightModel::write(): Could not cast this osg::LightModel to an osg::Object."); // write LightModel's properties out->writeBool(getTwoSided()); out->writeBool(getLocalViewer()); out->writeVec4(getAmbientIntensity()); out->writeInt( getColorControl()); } void LightModel::read(DataInputStream* in){ // peek on LightModel's identification int id = in->peekInt(); if(id == IVELIGHTMODEL) { // read LightModel's identification id = in->readInt(); // if the osg class is inherited by any other class we should also read this from file osg::Object* obj = dynamic_cast(this); if(obj) ((ive::Object*)(obj))->read(in); else throw Exception("LightModel::read(): Could not cast this osg::LightModel to an osg::Object."); // Read LightModel's properties setTwoSided(in->readBool()); setLocalViewer(in->readBool()); setAmbientIntensity(in->readVec4()); setColorControl((ColorControl)in->readInt()); } else{ throw Exception("LightModel::read(): Expected LightModel identification."); } }