/******************************************************* Lightwave Object Loader for OSG Copyright (C) 2004 Marco Jez OpenSceneGraph is (C) 2004 Robert Osfield ********************************************************/ #include "Converter.h" #include "Tessellator.h" #include #include #include #include #include #include #include "lwo2parser.h" #include using namespace lwosg; namespace { struct GeometryBin { osg::ref_ptr deui_points; osg::ref_ptr deui_lines; osg::ref_ptr deui_triangles; GeometryBin() : deui_points(new osg::DrawElementsUInt(GL_POINTS)), deui_lines(new osg::DrawElementsUInt(GL_LINES)), deui_triangles(new osg::DrawElementsUInt(GL_TRIANGLES)) {} }; } Converter::Converter() : root_(new osg::Group) { } Converter::Converter(const Options &options, const osgDB::ReaderWriter::Options* db_options) : root_(new osg::Group), options_(options), db_options_(db_options) { } osg::Group *Converter::convert(Object &obj) { if (root_->getNumChildren() > 0) { root_->removeChildren(0, root_->getNumChildren()); } osg::notify(osg::INFO) << "INFO: lwosg::Converter: flattening per-polygon vertex maps\n"; for (Object::Layer_map::iterator i=obj.layers().begin(); i!=obj.layers().end(); ++i) { for (Layer::Unit_list::iterator j=i->second.units().begin(); j!=i->second.units().end(); ++j) { j->flatten_maps(); } } osg::notify(osg::INFO) << "INFO: lwosg::Converter: creating scene graph\n"; build_scene_graph(obj); return root_.get(); } void Converter::build_scene_graph(Object &obj) { // generate layer structure typedef std::map > Layer_group_map; Layer_group_map lymap; osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: creating layer structure\n"; // create a flat layer structure, no parenting since it's handled in scene files for (Object::Layer_map::const_iterator i=obj.layers().begin(); i!=obj.layers().end(); ++i) { const Layer &layer = i->second; osg::ref_ptr new_group = new osg::Group; lymap[layer.number()] = new_group.get(); if (layer.get_layer_chunk()) { new_group->setName(layer.get_layer_chunk()->name); if (layer.get_layer_chunk()->flags & 1) { new_group->setNodeMask(0); } } else { new_group->setName("Default_layer"); } root_->addChild(new_group.get()); } for (Object::Layer_map::iterator li=obj.layers().begin(); li!=obj.layers().end(); ++li) { Layer &layer = li->second; osg::Group *layer_group = lymap[layer.number()].get(); osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: processing layer '" << layer_group->getName() << "'\n"; for (Layer::Unit_list::iterator j=layer.units().begin(); j!=layer.units().end(); ++j) { osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: \tcreating primitives\n"; int tess_success = 0; int tess_fail = 0; typedef std::map GeometryBin_map; GeometryBin_map bins; typedef std::map Remapping_map; Remapping_map remappings; // compute remapping map for default surface j->compute_vertex_remapping(0, remappings[0]); // compute remapping maps for other surfaces for (Object::Surface_map::const_iterator h=obj.surfaces().begin(); h!=obj.surfaces().end(); ++h) { j->compute_vertex_remapping(&h->second, remappings[&h->second]); } // create primitive sets, taking into account remapping maps for (unsigned k=0; kpolygons().size(); ++k) { const Polygon &poly = j->polygons()[k]; GeometryBin &bin = bins[poly.get_surface()]; const Unit::Index_list &remapping = remappings[poly.get_surface()]; if (poly.indices().size() == 1) { bin.deui_points->push_back(remapping[poly.indices()[0]]); } if (poly.indices().size() == 2) { bin.deui_lines->push_back(remapping[poly.indices()[0]]); bin.deui_lines->push_back(remapping[poly.indices()[1]]); } if (poly.indices().size() == 3) { bin.deui_triangles->push_back(remapping[poly.indices()[0]]); bin.deui_triangles->push_back(remapping[poly.indices()[1]]); bin.deui_triangles->push_back(remapping[poly.indices()[2]]); } if (poly.indices().size() >= 4) { Tessellator tess; if (tess.tessellate(poly, j->points(), bin.deui_triangles.get(), &remapping)) { ++tess_success; } else { ++tess_fail; } } } if (tess_success > 0) { osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: " << tess_success << " polygons have been tessellated correctly\n"; } if (tess_fail > 0) { osg::notify(osg::WARN) << "Warning: lwosg::Converter: could not tessellate " << tess_fail << " polygons correctly. This is probably due to self-intersecting polygons being used, try to Triple them in Lightwave and restart the conversion" << std::endl; } // create normal array osg::ref_ptr normals = j->normals()->asVec3Array(j->points()->size()); // create first geode osg::ref_ptr geode = new osg::Geode; for (GeometryBin_map::iterator i=bins.begin(); i!=bins.end(); ++i) { const Surface *surface = i->first; GeometryBin &bin = i->second; const Unit::Index_list &remapping = remappings[surface]; // clean up points and normals according to remapping map osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: \tcleaning up redundant vertices and vertex attributes for surface '" << (surface ? surface->get_name() : std::string("anonymous")) << "'\n"; osg::ref_ptr new_points = new osg::Vec3Array; osg::ref_ptr new_normals = new osg::Vec3Array; for (unsigned pi=0; pipoints()->size(); ++pi) { if (remapping[pi] != -1) { new_points->push_back((*j->points())[pi]); new_normals->push_back((*normals)[pi]); } } osg::notify(osg::DEBUG_INFO) << "DEBUG INFO: lwosg::Converter: \tcreating geometry for surface '" << (surface ? surface->get_name() : std::string("anonymous")) << "'\n"; osg::ref_ptr geo = new osg::Geometry; geo->setVertexArray(new_points.get()); geo->setNormalArray(new_normals.get()); geo->setNormalBinding(osg::Geometry::BIND_PER_VERTEX); bool group_used = false; if (surface) { if (!options_.combine_geodes) { geode->setName(surface->get_name()); } // apply surface parameters and texture/color maps according to remapping map osg::ref_ptr rm_texture_maps = j->texture_maps()->remap(remapping); osg::ref_ptr rm_rgb_maps = j->rgb_maps()->remap(remapping); osg::ref_ptr rm_rgba_maps = j->rgba_maps()->remap(remapping); osg::Group *sgrp = surface->apply(geo.get(), rm_texture_maps.get(), rm_rgb_maps.get(), rm_rgba_maps.get(), options_.max_tex_units, options_.use_osgfx, options_.force_arb_compression, options_.texturemap_bindings, db_options_.get()); if (sgrp) { group_used = true; osg::ref_ptr grp_geode = new osg::Geode; grp_geode->setName(surface->get_name()); grp_geode->addDrawable(geo.get()); sgrp->addChild(grp_geode.get()); layer_group->addChild(sgrp); } } if (!group_used) { geode->addDrawable(geo.get()); if (geode->getNumParents() == 0) { layer_group->addChild(geode.get()); } } if (!options_.combine_geodes) { geode = new osg::Geode; } // add primitive sets to geometry if (!bin.deui_points->empty()) geo->addPrimitiveSet(bin.deui_points.get()); if (!bin.deui_lines->empty()) geo->addPrimitiveSet(bin.deui_lines.get()); if (!bin.deui_triangles->empty()) geo->addPrimitiveSet(bin.deui_triangles.get()); } } osg::ref_ptr cf = new osg::CullFace; cf->setMode(osg::CullFace::BACK); root_->getOrCreateStateSet()->setAttributeAndModes(cf.get()); if (options_.apply_light_model) { osg::ref_ptr lm = new osg::LightModel; lm->setTwoSided(true); lm->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR); lm->setAmbientIntensity(osg::Vec4(0, 0, 0, 0)); lm->setLocalViewer(true); root_->getOrCreateStateSet()->setAttributeAndModes(lm.get()); } } } osg::Group *Converter::convert(const iff::Chunk_list &data) { Object obj(data); obj.set_coordinate_system_fixer(options_.csf.get()); return convert(obj); } osg::Group *Converter::convert(const std::string &filename) { std::string file = osgDB::findDataFile(filename, db_options_.get()); if (file.empty()) return 0; std::ifstream ifs(file.c_str(), std::ios_base::in | std::ios_base::binary); if (!ifs.is_open()) return 0; std::vector buffer; char c; while (ifs.get(c)) buffer.push_back(c); lwo2::Parser::const_iterator > parser(osg::notify(osg::DEBUG_INFO)); try { parser.parse(buffer.begin(), buffer.end()); } catch(lwo2::parser_error &e) { std::cerr << e.what() << std::endl; return 0; } for (iff::Chunk_list::const_iterator i=parser.chunks().begin(); i!=parser.chunks().end(); ++i) { const lwo2::FORM *form = dynamic_cast(*i); if (form) { Object obj(form->data); obj.set_coordinate_system_fixer(options_.csf.get()); if (!convert(obj)) { return 0; } root_->setName(file); return root_.get(); } } return 0; }