/******************************************************* Lightwave Object Loader for OSG Copyright (C) 2004 Marco Jez OpenSceneGraph is (C) 2004 Robert Osfield ********************************************************/ #include "Tessellator.h" using namespace lwosg; namespace lwosg { void CALLBACK cb_begin_data(GLenum type, void *data) { Tessellator *tess = static_cast(data); tess->prim_type_ = type; tess->incoming_.clear(); } void CALLBACK cb_vertex_data(void *vertex_data, void *data) { Tessellator *tess = static_cast(data); tess->incoming_.push_back(*static_cast(vertex_data)); } void CALLBACK cb_end_data(void *data) { Tessellator *tess = static_cast(data); tess->finalize_primitive(); } void CALLBACK cb_error_data(GLenum error, void *data) { Tessellator *tess = static_cast(data); tess->last_error_ = error; } } bool Tessellator::tessellate(const Polygon &poly, const osg::Vec3Array *points, osg::DrawElementsUInt *out, const std::vector *remap) { out_ = out; last_error_ = 0; GLUtesselator *tess = gluNewTess(); gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (GLU_TESS_CALLBACK) (cb_begin_data)); gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (GLU_TESS_CALLBACK) (cb_vertex_data)); gluTessCallback(tess, GLU_TESS_END_DATA, (GLU_TESS_CALLBACK) (cb_end_data)); gluTessCallback(tess, GLU_TESS_ERROR_DATA, (GLU_TESS_CALLBACK) (cb_error_data)); gluTessBeginPolygon(tess, this); gluTessBeginContour(tess); double *vertices = new double[poly.indices().size() * 3]; int *indices = new int[poly.indices().size()]; double *v = vertices; int *x = indices; for (Polygon::Index_list::const_iterator i=poly.indices().begin(); i!=poly.indices().end(); ++i, v+=3, ++x) { const osg::Vec3 &P = (*points)[*i]; v[0] = P.x(); v[1] = P.y(); v[2] = P.z(); if (remap) { *x = (*remap)[*i]; } else { *x = *i; } gluTessVertex(tess, v, x); } gluTessEndContour(tess); gluTessEndPolygon(tess); gluDeleteTess(tess); delete[] vertices; delete[] indices; return last_error_ == 0; } Tessellator::~Tessellator() { } void Tessellator::finalize_primitive() { if (incoming_.size() < 3) return; if (prim_type_ == GL_TRIANGLES) { for (Index_list::const_iterator i=incoming_.begin(); i!=incoming_.end(); ++i) { out_->push_back(*i); } } if (prim_type_ == GL_TRIANGLE_FAN) { for (Index_list::const_iterator i=incoming_.begin()+1; (i+1)!=incoming_.end(); ++i) { out_->push_back(incoming_.front()); out_->push_back(*i); out_->push_back(*(i+1)); } } if (prim_type_ == GL_TRIANGLE_STRIP) { int j = 0; for (Index_list::const_iterator i=incoming_.begin(); (i+2)!=incoming_.end(); ++i, ++j) { if ((j % 2) == 0) { out_->push_back(*i); out_->push_back(*(i+1)); out_->push_back(*(i+2)); } else { out_->push_back(*i); out_->push_back(*(i+2)); out_->push_back(*(i+1)); } } } }