#include #include #include "osgDB/Registry" #include "osgDB/Input" #include "osgDB/Output" #include "Matrix.h" using namespace osg; using namespace osgDB; // forward declare functions to use later. bool Projection_readLocalData(Object& obj, Input& fr); bool Projection_writeLocalData(const Object& obj, Output& fw); // register the read and write functions with the osgDB::Registry. RegisterDotOsgWrapperProxy g_ProjectionProxy ( new osg::Projection, "Projection", "Object Node Group Projection", &Projection_readLocalData, &Projection_writeLocalData ); bool Projection_readLocalData(Object& obj, Input& fr) { Projection &myobj = static_cast(obj); bool iteratorAdvanced = false; Matrix matrix; if (readMatrix(matrix,fr)) { myobj.setMatrix(matrix); iteratorAdvanced = true; } return iteratorAdvanced; } bool Projection_writeLocalData(const Object& obj, Output& fw) { const Projection& myobj = static_cast(obj); writeMatrix(myobj.getMatrix(),fw); return true; }