#include "osg/Texture2D" #include "osgDB/Registry" #include "osgDB/Input" #include "osgDB/Output" #include "osgDB/WriteFile" using namespace osg; using namespace osgDB; // forward declare functions to use later. bool Texture2D_readLocalData(Object& obj, Input& fr); bool Texture2D_writeLocalData(const Object& obj, Output& fw); bool Texture2D_matchWrapStr(const char* str,Texture2D::WrapMode& wrap); const char* Texture2D_getWrapStr(Texture2D::WrapMode wrap); bool Texture2D_matchFilterStr(const char* str,Texture2D::FilterMode& filter); const char* Texture2D_getFilterStr(Texture2D::FilterMode filter); bool Texture2D_matchInternalFormatModeStr(const char* str,Texture2D::InternalFormatMode& mode); const char* Texture2D_getInternalFormatModeStr(Texture2D::InternalFormatMode mode); bool Texture2D_matchInternalFormatStr(const char* str,int& value); const char* Texture2D_getInternalFormatStr(int value); RegisterDotOsgWrapperProxy g_OldTextureProxy ( new osg::Texture2D, "Texture", "Object StateAttribute Texture2D TextureBase", 0, 0 ); // register the read and write functions with the osgDB::Registry. RegisterDotOsgWrapperProxy g_Texture2DProxy ( new osg::Texture2D, "Texture2D", "Object StateAttribute Texture2D TextureBase", &Texture2D_readLocalData, &Texture2D_writeLocalData ); bool Texture2D_readLocalData(Object& obj, Input& fr) { bool iteratorAdvanced = false; Texture2D& texture = static_cast(obj); if (fr[0].matchWord("file") && fr[1].isString()) { std::string filename = fr[1].getStr(); Image* image = fr.readImage(filename.c_str()); if (image) { // name will have already been set by the image plugin, // but it will have absolute path, so will override it // here to keep the original name intact. //image->setFileName(filename); texture.setImage(image); } fr += 2; iteratorAdvanced = true; } return iteratorAdvanced; } bool Texture2D_writeLocalData(const Object& obj, Output& fw) { const Texture2D& texture = static_cast(obj); if (texture.getImage()) { std::string fileName = texture.getImage()->getFileName(); if (fw.getOutputTextureFiles()) { if (fileName.empty()) { fileName = fw.getTextureFileNameForOutput(); } osgDB::writeImageFile(*texture.getImage(), fileName); } if (!fileName.empty()) { fw.indent() << "file "<