#include #include #include #include bool ExplosionDebrisEffect_readLocalData(osg::Object &obj, osgDB::Input &fr); bool ExplosionDebrisEffect_writeLocalData(const osg::Object &obj, osgDB::Output &fw); osgDB::RegisterDotOsgWrapperProxy ExplosionDebrisEffect_Proxy ( new osgParticle::ExplosionDebrisEffect(false), "ExplosionDebrisEffect", "Object Node ParticleEffect ExplosionDebrisEffect", ExplosionDebrisEffect_readLocalData, ExplosionDebrisEffect_writeLocalData ); bool ExplosionDebrisEffect_readLocalData(osg::Object &, osgDB::Input &) { return false; } bool ExplosionDebrisEffect_writeLocalData(const osg::Object &, osgDB::Output &) { return false; }