#include #include #include #include bool ExplosionEffect_readLocalData(osg::Object &obj, osgDB::Input &fr); bool ExplosionEffect_writeLocalData(const osg::Object &obj, osgDB::Output &fw); osgDB::RegisterDotOsgWrapperProxy ExplosionEffect_Proxy ( new osgParticle::ExplosionEffect(false), "ExplosionEffect", "Object Node ParticleEffect ExplosionEffect", ExplosionEffect_readLocalData, ExplosionEffect_writeLocalData ); bool ExplosionEffect_readLocalData(osg::Object &, osgDB::Input &) { return false; } bool ExplosionEffect_writeLocalData(const osg::Object &, osgDB::Output &) { return false; }