#include #include #include #include bool SmokeEffect_readLocalData(osg::Object &obj, osgDB::Input &fr); bool SmokeEffect_writeLocalData(const osg::Object &obj, osgDB::Output &fw); osgDB::RegisterDotOsgWrapperProxy SmokeEffect_Proxy ( new osgParticle::SmokeEffect(false), "SmokeEffect", "Object Node ParticleEffect SmokeEffect", SmokeEffect_readLocalData, SmokeEffect_writeLocalData ); bool SmokeEffect_readLocalData(osg::Object &, osgDB::Input &) { return false; } bool SmokeEffect_writeLocalData(const osg::Object &, osgDB::Output &) { return false; }