/* * QTtexture.c * Cocoa rostrumMIP * * Created by philatki on Thu Nov 29 2001. * Copyright (c) 2001 __MyCompanyName__. All rights reserved. * */ /* PORTIONS OF THIS CODE ARE COPYRIGHT APPLE COMPUTER - Copyright: Copyright © 2001 Apple Computer, Inc., All Rights Reserved Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. 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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include #include // for image loading and decompression #include // for file type support #include // for OpenGL API #include // for OpenGL API #include // for OpenGL extension support #include "QTtexture.h" // ================================== enum // how to scale image to power of two on read if scaling { kNone = 1, kNearest, // find nearest power of 2 kNearestLess, // nearest power of 2 which is less than or equal image dimension KNearestGreater, // nearest power of 2 which is greater than or equal image dimension k32, // use this size specifically k64, k128, k256, k512, k1024, k2048, k4096, k8192 }; // Default values for images loading short gTextureScale = k1024; // for non-tiled images the type of texture scaling to do short gMaxTextureSize = 4096; // maximum texture size to use for application Boolean gfTileTextures = true; // are multiple tiled textures used to display image? Boolean gfOverlapTextures = true; // do tiled textures overlapped to create correct filtering between tiles? (only applies if using tiled textures) Boolean gfClientTextures = false; // 10.1+ only: texture from client memory Boolean gfAGPTextures = false; // 10.1+ only: texture from AGP memory without loading to GPU can be set after inmage loaded Boolean gfNPOTTextures = false; // 10.1+ only: use Non-Power Of Two (NPOT) textures // --------------------------------- static long GetScaledTextureDimFromImageDim (long imageDimension, short scaling); static unsigned char * LoadBufferFromImageFile (FSSpec fsspecImage, short imageScale, long * pOrigImageWidth, long * pOrigImageHeight, long *pOrigDepth, long * pBufferWidth, long * pBufferHeight, long * pBufferDepth); // --------------------------------- // based on scaling determine the texture dimension which fits the image dimension passe in // kNone: no scaling just use image dimension (will not guarentee support power for 2 textures) // kNearest: find nearest power of 2 texture // kNearestLess: find nearest power of 2 texture which is less than image dimension // kNearestGreater: find nearest power of 2 texture which is greater than image dimension // k32 - k1024: use this specific texture size static long GetScaledTextureDimFromImageDim (long imageDimension, short scaling) { switch (scaling) { case kNone: // no scaling return imageDimension; break; case kNearest: // scale to nearest power of two { // find power of 2 greater long i = 0, texDim = 1, imageTemp = imageDimension; while (imageTemp >>= 1) // while the dimension still has bits of data shift right (losing a bit at a time) i++; // count shifts (i.e., powers of two) texDim = texDim << i; // shift our one bit representation left the like amount (i.e., 2 ^ i) if (texDim >= gMaxTextureSize) // if we are too big or at max size return gMaxTextureSize; // then must use max texture size // are we closer to greater pow 2 or closer to higher pow 2? // compare to the power of two that is double of initial guess else if (((texDim << 1) - imageDimension) < (imageDimension - texDim)) return (texDim << 1); // if it is closer away then return double guess else return texDim; // otherwise orginal guess is closer so return this } break; case kNearestLess: { // find power of 2 lower long i = 0, texDim = 1; while (imageDimension >>= 1) // while the dimension still has bits of data shift right (losing a bit at a time) i++; // count shifts (i.e., powers of two) texDim = texDim << i; // shift our one bit representation left the like amount (i.e., 2 ^ i) return texDim; // returns the maxium power of two that is less than or equal the texture dimension } break; case KNearestGreater: { // find power of 2 greater long i = 0, texDim = 1; while (imageDimension >>= 1) // while the dimension still has bits of data shift right (losing a bit at a time) i++; // count shifts (i.e., powers of two) texDim = texDim << (i + 1); // shift our one bit representation left the like amount (i.e., 2 ^ (i + 1)) return texDim; // returns the minimum power of two that is greater than or equal the texture dimension } break; case k32: // return hard values for texture dimension return 32; break; case k64: return 64; break; case k128: return 128; break; case k256: return 256; break; case k512: return 512; break; case k1024: return 1024; break; case k2048: return 2048; break; case k4096: return 8192; break; case k8192: return 8192; break; } return 0; } static char errMess[256]; char *QTfailureMessage(void) { return errMess; } static unsigned char * LoadBufferFromImageFile ( FSSpec fsspecImage, short imageScale, long *pOrigImageWidth, long *pOrigImageHeight, long *pOrigImageDepth, long *pBufferWidth, long *pBufferHeight, long *pBufferDepth) { unsigned char * pImageBuffer = NULL; GWorldPtr pGWorld = NULL; OSType pixelFormat; long rowStride; // length, in bytes, of a pixel row in the image GraphicsImportComponent giComp; // componenet for importing image Rect rectImage; // rectangle of source image ImageDescriptionHandle hImageDesc; // handle to image description used to get image depth MatrixRecord matrix; GDHandle origDevice; // save field for current graphics device CGrafPtr origPort; // save field for current graphics port OSStatus err = noErr; // err return value // zero output params *pOrigImageWidth = 0; *pOrigImageHeight = 0; *pOrigImageDepth = 0; *pBufferWidth = 0; *pBufferHeight = 0; *pBufferDepth = 0; // get imorter for the image tyoe in file GetGraphicsImporterForFile (&fsspecImage, &giComp); if (err != noErr) { // if we have an error sprintf ( errMess, "couldnt find importer\n"); return NULL; // go away } // Create GWorld err = GraphicsImportGetNaturalBounds (giComp, &rectImage); // get the image bounds if (err != noErr) { sprintf ( errMess, "failed to GraphicsImportGetNaturalBounds"); return NULL; // go away if error } // create a handle for the image description hImageDesc = (ImageDescriptionHandle) NewHandle (sizeof (ImageDescriptionHandle)); HLock ((Handle) hImageDesc); // lock said handle err = GraphicsImportGetImageDescription (giComp, &hImageDesc); // retrieve the image description if (err != noErr) { sprintf ( errMess, "failed to GraphicsImportGetImageDescription"); return NULL; // go away if error } *pOrigImageWidth = (long) (rectImage.right - rectImage.left); // find width from right side - left side bounds *pOrigImageHeight = (long) (rectImage.bottom - rectImage.top); // same for height // we will use a 24-bit rgb texture or a 32-bit rgba if ((**hImageDesc).depth == 32) *pOrigImageDepth=4; else *pOrigImageDepth=3; *pBufferDepth = 32; // we will use a 32 bbit texture (this includes 24 bit images) pixelFormat = k32ARGBPixelFormat; bool doScaling = false; if (doScaling) { int scalefac; // note - we want texels to stay square, so if ((*pOrigImageWidth) > (*pOrigImageHeight)) { *pBufferWidth = GetScaledTextureDimFromImageDim ( *pOrigImageWidth, imageScale ) ; *pBufferHeight=*pBufferWidth; scalefac = X2Fix ((float) (*pBufferWidth) / (float) *pOrigImageWidth); } else { *pBufferHeight = GetScaledTextureDimFromImageDim (*pOrigImageHeight, imageScale ); *pBufferWidth = *pBufferHeight; scalefac = X2Fix ((float) (*pBufferHeight) / (float) *pOrigImageHeight); } } else { // NOTE: scaling of the image removed, this is already done inside osg::Image *pBufferWidth = *pOrigImageWidth; *pBufferHeight= *pOrigImageHeight; } SetRect (&rectImage, 0, 0, (short) *pBufferWidth, (short) *pBufferHeight); // l, t, r. b set image rectangle for creation of GWorld rowStride = *pBufferWidth * *pBufferDepth >> 3; // set stride in bytes width of image * pixel depth in bytes const long len = rowStride * *pBufferHeight; pImageBuffer = new unsigned char [ len ]; // build new buffer exact size of image (stride * height) // pImageBuffer = (unsigned char *) NewPtrClear (rowStride * *pBufferHeight); // build new buffer exact size of image (stride * height) if (NULL == pImageBuffer) { sprintf ( errMess, "failed to allocate image buffer"); CloseComponent(giComp); // dump component return NULL; // if we failed to allocate buffer } // create a new gworld using our unpadded buffer, ensure we set the pixel type correctly for the expected image bpp QTNewGWorldFromPtr (&pGWorld, pixelFormat, &rectImage, NULL, NULL, 0, pImageBuffer, rowStride); if (NULL == pGWorld) { sprintf ( errMess, "failed to create GWorld"); // DisposePtr ((Ptr) pImageBuffer); // dump image buffer delete [] pImageBuffer; pImageBuffer = NULL; CloseComponent(giComp); return NULL; // if we failed to create gworld } GetGWorld (&origPort, &origDevice); // save onscreen graphics port // decompress (draw) to gworld and thus fill buffer SetIdentityMatrix (&matrix); // set transform matrix to identity (basically pass through) TranslateMatrix ( &matrix, -X2Fix(0.5f * *pOrigImageWidth), -X2Fix(0.5f * *pOrigImageHeight)); ScaleMatrix (&matrix, X2Fix(1.0), X2Fix(-1.0), X2Fix (0.0), X2Fix (0.0)); TranslateMatrix ( &matrix, X2Fix(0.5f * *pOrigImageWidth), X2Fix(0.5f * *pOrigImageHeight)); err = GraphicsImportSetMatrix(giComp, &matrix); // set our matrix as the importer matrix if (err == noErr) err = GraphicsImportSetGWorld (giComp, pGWorld, NULL); // set the destination of the importer component if (err == noErr) err = GraphicsImportSetQuality (giComp, codecLosslessQuality); // we want lossless decompression if ((err == noErr) && GetGWorldPixMap (pGWorld) && LockPixels (GetGWorldPixMap (pGWorld))) GraphicsImportDraw (giComp); // if everything looks good draw image to locked pixmap else { sprintf ( errMess, "failed to Set Matrix or GWorld or Quality or GetPixMap"); DisposeGWorld (pGWorld); // dump gworld pGWorld = NULL; // DisposePtr ((Ptr) pImageBuffer); // dump image buffer delete [] pImageBuffer; pImageBuffer = NULL; CloseComponent(giComp); // dump component return NULL; } UnlockPixels (GetGWorldPixMap (pGWorld)); // unlock pixels CloseComponent(giComp); // dump component SetGWorld(origPort, origDevice); // set current graphics port to offscreen // done with gworld and image since they are loaded to a texture // DisposeGWorld (pGWorld); // do not need gworld // pGWorld = NULL; return pImageBuffer; } // new implementation of darwinPathToFSSpec // the old code fails for me under os x 10.1.5 // the code below is from an example of apple, modified to fit our needs // the example can be found at // FSSpec *darwinPathToFSSpec (char *fname ) { FSSpec *fs; OSStatus result; FSRef ref; /* convert the POSIX path to an FSRef */ #if defined( __APPLE__ ) && ( __GNUC__ > 3 ) result = FSPathMakeRef( (UInt8*)fname, &ref, false); // fname is not a directory #else result = FSPathMakeRef(fname, &ref, false); // fname is not a directory #endif if (result!=0) return NULL; /* and then convert the FSRef to an FSSpec */ fs = (FSSpec *) malloc(sizeof(FSSpec)); result = FSGetCatalogInfo(&ref, kFSCatInfoNone, NULL, NULL, fs, NULL); if (result==0) return fs; // success // failed: free(fs); return NULL; } unsigned char* LoadBufferFromDarwinPath ( const char *fname, long *origWidth, long *origHeight, long *origDepth, long *buffWidth, long *buffHeight, long *buffDepth) { FSSpec *fs; fs=darwinPathToFSSpec ( const_cast( fname ) ); if (fs == NULL) { sprintf ( errMess, "error creating path from fsspec" ); return NULL; } else return LoadBufferFromImageFile ( *fs, kNone, origWidth,origHeight,origDepth,buffWidth,buffHeight,buffDepth); }