// -*-c++-*- /* * $Id: ReaderWriterSTL.cpp,v 1.6 2005/11/29 18:38:40 robert Exp $ * * STL importer for OpenSceneGraph. * Copyright (c)2004 Ulrich Hertlein * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include /** * STL importer for OpenSceneGraph. */ class ReaderWriterSTL : public osgDB::ReaderWriter { public: ReaderWriterSTL() {} virtual const char* className() const { return "STL Reader/Writer"; } virtual bool acceptsExtension(const std::string& extension) const { return osgDB::equalCaseInsensitive(extension,"stl") ? true : osgDB::equalCaseInsensitive(extension,"sta") ? true : false; } virtual ReadResult readNode(const std::string& fileName, const osgDB::ReaderWriter::Options*) const; private: struct ReaderObject { ReaderObject(): _generateNormal(true), _numFacets(0) {} bool _generateNormal; unsigned int _numFacets; osg::ref_ptr _vertex; osg::ref_ptr _normal; osg::ref_ptr _color; bool readStlAscii(FILE* fp); bool readStlBinary(FILE* fp); }; }; // Register with Registry to instantiate the above reader/writer. osgDB::RegisterReaderWriterProxy g_readerWriter_STL_Proxy; /* * STL */ struct StlHeader { char text[80]; unsigned int numFacets; }; const unsigned int sizeof_StlHeader = 84; struct StlVector { float x,y,z; }; struct StlFacet { StlVector normal; StlVector vertex[3]; unsigned short color; }; const unsigned int sizeof_StlFacet = 50; const unsigned short StlHasColor = 0x8000; const unsigned short StlColorSize = 0x1f; // 5 bit const float StlColorDepth = float(StlColorSize); // 2^5 - 1 // Read node osgDB::ReaderWriter::ReadResult ReaderWriterSTL::readNode(const std::string& file, const osgDB::ReaderWriter::Options* options) const { std::string ext = osgDB::getLowerCaseFileExtension(file); if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED; std::string fileName = osgDB::findDataFile( file, options ); if (fileName.empty()) return ReadResult::FILE_NOT_FOUND; osg::notify(osg::INFO) << "ReaderWriterSTL::readNode(" << fileName.c_str() << ")\n"; // determine ASCII vs. binary mode FILE* fp = fopen(fileName.c_str(), "rb"); if (!fp) { return ReadResult::FILE_NOT_HANDLED; } ReaderObject readerObject; // assumes "unsigned int" is 4 bytes... StlHeader header; if (fread((void*) &header, sizeof(header), 1, fp) != 1) { fclose(fp); return ReadResult::FILE_NOT_HANDLED; } bool isBinary = false; // calculate expected file length from number of facets unsigned int expectFacets = header.numFacets; if (osg::getCpuByteOrder() == osg::BigEndian) { osg::swapBytes4((char*) &expectFacets); } off_t expectLen = sizeof_StlHeader + expectFacets * sizeof_StlFacet; struct stat stb; if (fstat(fileno(fp), &stb) < 0) { osg::notify(osg::FATAL) << "ReaderWriterSTL::readNode: Unable to stat '" << fileName << "'" << std::endl; fclose(fp); return ReadResult::FILE_NOT_HANDLED; } if (stb.st_size == expectLen) { // assume binary readerObject._numFacets = expectFacets; isBinary = true; } else if (strstr(header.text, "solid") != 0) { // assume ASCII isBinary = false; } else { osg::notify(osg::FATAL) << "ReaderWriterSTL::readNode(" << fileName.c_str() << ") unable to determine file format" << std::endl; fclose(fp); return ReadResult::FILE_NOT_HANDLED; } if (!isBinary) { fclose(fp); fp = fopen(fileName.c_str(), "r"); } // read rewind(fp); bool ok = (isBinary ? readerObject.readStlBinary(fp) : readerObject.readStlAscii(fp)); fclose(fp); if (!ok) { return ReadResult::FILE_NOT_HANDLED; } osg::notify(osg::INFO) << "STL loader found " << readerObject._numFacets << " facets" << std::endl; /* * setup geometry */ osg::Geometry* geom = new osg::Geometry; geom->setVertexArray(readerObject._vertex.get()); geom->setNormalArray(readerObject._normal.get()); geom->setNormalBinding(osg::Geometry::BIND_PER_PRIMITIVE); if (readerObject._color.valid()) { osg::notify(osg::INFO) << "STL file with color" << std::endl; geom->setColorArray(readerObject._color.get()); geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE); } geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES, 0, readerObject._numFacets*3)); osg::Geode* geode = new osg::Geode; geode->addDrawable(geom); bool doSmoothing = false; if (options && (options->getOptionString() == "smooth")) { doSmoothing = true; } if (doSmoothing) { osgUtil::SmoothingVisitor smooter; geode->accept(smooter); } osgUtil::TriStripVisitor tristripper; tristripper.stripify(*geom); return geode; } /********************************************************************** * * Private * **********************************************************************/ bool ReaderWriterSTL::ReaderObject::readStlAscii(FILE* fp) { unsigned int vertexCount = 0; unsigned int facetIndex[] = { 0,0,0 }; unsigned int vertexIndex = 0; unsigned int normalIndex = 0; char buf[256]; while (fgets(buf, sizeof(buf), fp)) { // strip '\n' or '\r\n' and trailing whitespace unsigned int len = strlen(buf)-1; while (len && (buf[len] == '\n' || buf[len] == '\r' || isspace(buf[len]))) { buf[len--] = '\0'; } if (len == 0 || buf[0] == '\0') { continue; } // strip leading whitespace char* bp = buf; while (isspace(*bp)) { ++bp; } if (strncmp(bp, "vertex", 6) == 0) { float vx,vy,vz; if (sscanf(bp+6, "%f %f %f", &vx,&vy,&vz) == 3) { if (!_vertex.valid()) _vertex = new osg::Vec3Array; vertexIndex = _vertex->size(); if (vertexCount < 3) { _vertex->push_back(osg::Vec3(vx,vy,vz)); facetIndex[vertexCount++] = vertexIndex; } else { /* * There are some invalid ASCII files around (at least one ;-) * that have more than three vertices per facet - add an * additional triangle. */ _normal->push_back((*_normal)[normalIndex]); _vertex->push_back((*_vertex)[facetIndex[0]]); _vertex->push_back((*_vertex)[facetIndex[2]]); _vertex->push_back(osg::Vec3(vx,vy,vz)); facetIndex[1] = facetIndex[2]; facetIndex[2] = vertexIndex; _numFacets++; } } } else if (strncmp(bp, "facet", 5) == 0) { float nx,ny,nz; if (sscanf(bp+5, "%*s %f %f %f", &nx,&ny,&nz) == 3) { if (!_normal.valid()) _normal = new osg::Vec3Array; osg::Vec3 normal(nx,ny,nz); normal.normalize(); normalIndex = _normal->size(); _normal->push_back(normal); _numFacets++; vertexCount = 0; } } else if (strncmp(bp, "solid", 5) == 0) { osg::notify(osg::INFO) << "STL loader parsing '" << bp + 6 << "'" << std::endl; } } return true; } bool ReaderWriterSTL::ReaderObject::readStlBinary(FILE* fp) { // seek to beginning of facets ::fseek(fp, sizeof_StlHeader, SEEK_SET); StlFacet facet; for (unsigned int i = 0; i < _numFacets; ++i) { if (::fread((void*) &facet, sizeof_StlFacet, 1, fp) != 1) { osg::notify(osg::FATAL) << "ReaderWriterSTL::readStlBinary: Failed to read facet " << i << std::endl; return false; } // vertices if (!_vertex) _vertex = new osg::Vec3Array; osg::Vec3 v0(facet.vertex[0].x,facet.vertex[0].y,facet.vertex[0].z); osg::Vec3 v1(facet.vertex[1].x,facet.vertex[1].y,facet.vertex[1].z); osg::Vec3 v2(facet.vertex[2].x,facet.vertex[2].y,facet.vertex[2].z); _vertex->push_back(v0); _vertex->push_back(v1); _vertex->push_back(v2); // per-facet normal osg::Vec3 normal; if (_generateNormal) { osg::Vec3 d01 = v1 - v0; osg::Vec3 d02 = v2 - v0; normal = d01 ^ d02; normal.normalize(); } else { normal.set(facet.normal.x,facet.normal.y,facet.normal.z); } if (!_normal.valid()) _normal = new osg::Vec3Array; _normal->push_back(normal); /* * color extension * RGB555 with most-significat bit indicating if color is present */ if (facet.color & StlHasColor) { if (!_color) { _color = new osg::Vec4Array; } float r = ((facet.color >> 10) & StlColorSize) / StlColorDepth; float g = ((facet.color >> 5) & StlColorSize) / StlColorDepth; float b = (facet.color & StlColorSize) / StlColorDepth; _color->push_back(osg::Vec4(r,g,b,1.0f)); } } return true; }