/* ************************ Copyright Terrain Experts Inc. Terrain Experts Inc (TERREX) reserves all rights to this source code unless otherwise specified in writing by the President of TERREX. This copyright may be updated in the future, in which case that version supercedes this one. ------------------- Terrex Experts Inc. 4400 East Broadway #314 Tucson, AZ 85711 info@terrex.com Tel: (520) 323-7990 ************************ */ /* trpage_range.cpp Methods for the Range Table. Consult trpg_geom.h for details on what this is and how it works. */ #include #include #include #include #include /* ******************* Range Methods ******************* */ trpgRange::trpgRange(void) { category = NULL; subCategory = NULL; Reset(); } trpgRange::~trpgRange(void) { Reset(); } trpgRange::trpgRange(const trpgRange &in): trpgReadWriteable(in) { category = NULL; subCategory = NULL; *this = in; } void trpgRange::Reset(void) { errMess[0] = '\0'; if (category) delete [] category; category = NULL; if (subCategory) delete [] subCategory; subCategory = NULL; inLod = outLod = 0.0; priority = 0; handle = -1; writeHandle = false; } void trpgRange::SetCategory(const char *cat,const char *subCat) { if (category) delete [] category; category = NULL; if (cat) { category = new char[strlen(cat)+1]; strcpy(category,cat); } if (subCategory) delete [] subCategory; subCategory = NULL; if (subCat) { subCategory = new char[strlen(subCat)+1]; strcpy(subCategory,subCat); } } void trpgRange::GetCategory(char *cat,int catLen,char *subCat,int subCatLen) const { if (category && cat) { strncpy(cat,category,catLen); } else *cat = 0; if (subCategory && subCat) { strncpy(subCat,subCategory,subCatLen); } else *subCat = 0; } void trpgRange::SetLodInfo(double in,double out) { inLod = in; outLod = out; } void trpgRange::GetLodInfo(double &in,double &out) const { in = inLod; out = outLod; } void trpgRange::SetPriority(int prior) { priority = prior; } void trpgRange::GetPriority(int &prior) const { prior = priority; } trpgRange & trpgRange::operator = (const trpgRange &other) { Reset(); inLod = other.inLod; outLod = other.outLod; SetCategory(other.category,other.subCategory); priority = other.priority; handle = other.handle; writeHandle = other.writeHandle; return *this; } bool trpgRange::operator == (const trpgRange &in) const { if (inLod != in.inLod || outLod != in.outLod) return false; if (priority != in.priority) return false; if (category && in.category) { if (strcmp(category,in.category)) return false; } else { if (category && !in.category || !category && in.category) return false; } if (subCategory && in.subCategory) { if (strcmp(subCategory,in.subCategory)) return false; } else { if (subCategory && !in.subCategory || !subCategory && in.subCategory) return false; } if(handle != in.handle) return false; if(writeHandle != in.writeHandle) return false; return true; } bool trpgRange::Write(trpgWriteBuffer &buf) { buf.Begin(TRPG_RANGE); buf.Add(inLod); buf.Add(outLod); buf.Add(priority); buf.Add((category ? category : "")); buf.Add((subCategory ? subCategory : "")); if(writeHandle) { buf.Add((int32)handle); } buf.End(); return true; } bool trpgRange::Read(trpgReadBuffer &buf) { char catStr[1024],subStr[1024]; Reset(); valid = false; try { buf.Get(inLod); buf.Get(outLod); buf.Get(priority); buf.Get(catStr,1024); buf.Get(subStr,1024); SetCategory(catStr,subStr); // Read the handle if we can.. try { if(!buf.Get((int32 &)handle)) { handle = -1; } } catch (...) { handle = -1; } valid = true; } catch (...) { return false; } return isValid(); } /* *************** Range Table methods *************** */ trpgRangeTable::trpgRangeTable(void) { valid = true; } trpgRangeTable::~trpgRangeTable(void) { // vector cleans up itself } void trpgRangeTable::Reset(void) { rangeMap.clear(); valid = true; } bool trpgRangeTable::GetRange(int id,trpgRange &ret) const { if (!isValid()) return false; if (id < 0)// || id >= rangeList.size()) return false; RangeMapType::const_iterator itr = rangeMap.find(id); if(itr == rangeMap.end()) { return false; } ret = itr->second; return true; } bool trpgRangeTable::SetRange(int id,trpgRange &inRange) { if (!isValid()) return false; if (id < 0)// || id >= rangeList.size()) return false; rangeMap[id] = inRange; return true; } int trpgRangeTable::AddRange(trpgRange &range) { int handle = range.GetHandle(); if(handle==-1) { handle = rangeMap.size(); } rangeMap[handle] = range; return handle; } int trpgRangeTable::FindAddRange(trpgRange &range) { RangeMapType::iterator itr = rangeMap.begin(); for ( ; itr != rangeMap.end( ); itr++) { if(itr->second==range) return itr->first; } #if 0 for (int i=0;isecond; range.Write(buf); } buf.End(); return true; } bool trpgRangeTable::Read(trpgReadBuffer &buf) { int32 numRange; trpgToken tok; int32 len; valid = false; try { buf.Get(numRange); if (numRange < 0) throw 1; for (int i=0;ifirst] = itr->second; #if 0 for (int i=0;i