/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgSim; LightPoint::LightPoint(): _on(true), _position(0.0f,0.0f,0.0f), _color(1.0f,1.0f,1.0f,1.0f), _intensity(1.0f), _radius(1.0f), _sector(0), _blinkSequence(0), _blendingMode(BLENDED) { } LightPoint::LightPoint(const osg::Vec3& position,const osg::Vec4& color): _on(true), _position(position), _color(color), _intensity(1.0f), _radius(1.0f), _sector(0), _blinkSequence(0), _blendingMode(BLENDED) { } LightPoint::LightPoint(bool on, const osg::Vec3& position, const osg::Vec4& color, float intensity, float radius, Sector* sector, BlinkSequence* blinkSequence, BlendingMode blendingMode): _on(on), _position(position), _color(color), _intensity(intensity), _radius(radius), _sector(sector), _blinkSequence(blinkSequence), _blendingMode(blendingMode) { } LightPoint::LightPoint(const LightPoint& lp): _on(lp._on), _position(lp._position), _color(lp._color), _intensity(lp._intensity), _radius(lp._radius), _sector(lp._sector), _blinkSequence(lp._blinkSequence), _blendingMode(lp._blendingMode) { } LightPoint& LightPoint::operator = (const LightPoint& lp) { _on = lp._on; _position = lp._position; _color = lp._color; _intensity = lp._intensity; _radius = lp._radius; _sector = lp._sector; _blinkSequence = lp._blinkSequence; _blendingMode = lp._blendingMode; return *this; }