//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2006 Robert Osfield // Distributed under the terms of the GNU General Public License (GPL) // as published by the Free Software Foundation. // // All software using osgSim must be GPL'd or excempted via the // purchase of the Open Scene Graph Professional License (OSGPL) // for further information contact robert@openscenegraph.com. #ifndef OSGSIM_LIGHTPOINTSPRITEDRAWABLE #define OSGSIM_LIGHTPOINTSPRITEDRAWABLE 1 #include #include #include "LightPointDrawable.h" #include namespace osgSim { class OSGSIM_EXPORT LightPointSpriteDrawable : public osgSim::LightPointDrawable { public : LightPointSpriteDrawable(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ LightPointSpriteDrawable(const LightPointSpriteDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); virtual osg::Object* cloneType() const { return new LightPointSpriteDrawable(); } virtual osg::Object* clone(const osg::CopyOp&) const { return new LightPointSpriteDrawable(); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* className() const { return "LightPointSpriteDrawable"; } /** draw LightPoints. */ virtual void drawImplementation(osg::State& state) const; protected: virtual ~LightPointSpriteDrawable() {} osg::ref_ptr _sprite; }; } #endif