/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; using namespace osgTerrain; HeightFieldNode::HeightFieldNode() { setNumChildrenRequiringUpdateTraversal(1); } HeightFieldNode::HeightFieldNode(const HeightFieldNode& terrain,const osg::CopyOp& copyop): Group(terrain,copyop), _heightField(terrain._heightField) { setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1); if (terrain.getRenderer()) setRenderer(dynamic_cast(terrain.getRenderer()->cloneType())); } HeightFieldNode::~HeightFieldNode() { } void HeightFieldNode::traverse(osg::NodeVisitor& nv) { // if app traversal update the frame count. if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR) { osgUtil::UpdateVisitor* uv = dynamic_cast(&nv); if (getRenderer() && uv) { getRenderer()->update(uv); return; } } else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR) { osgUtil::CullVisitor* cv = dynamic_cast(&nv); if (getRenderer() && cv) { getRenderer()->cull(cv); return; } } // otherwise fallback to the Group::traverse() Group::traverse(nv); } void HeightFieldNode::setHeightField(osg::HeightField* heightField) { _heightField = heightField; if (_renderer.valid()) _renderer->initialize(); } void HeightFieldNode::heightFieldHasBeenModified() { if (_renderer.valid()) _renderer->heightFieldHasBeenModified(); } void HeightFieldNode::setRenderer(osgTerrain::HeightFieldRenderer* renderer) { // need to figure out how to ensure that only one renderer is // used between terrain nodes... issue a warning? _renderer = renderer; if (_renderer.valid()) { _renderer->_heightFieldNode = this; _renderer->initialize(); } } void HeightFieldNode::computeNormalMap() { if (_heightField.valid()) { osg::Image* image = new osg::Image; image->allocateImage(_heightField->getNumColumns(),_heightField->getNumRows(),1,GL_RGB,GL_BYTE); char* ptr = (char*) image->data(); for(unsigned int r=0;r<_heightField->getNumRows();++r) { for(unsigned int c=0;c<_heightField->getNumColumns();++c) { osg::Vec3 normal = _heightField->getNormal(c,r); (*ptr++) = (char)((normal.x()+1.0)*0.5*255); (*ptr++) = (char)((normal.y()+1.0)*0.5*255); (*ptr++) = (char)((normal.z()+1.0)*0.5*255); } } setNormalMapImage(image); } }