/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgUtil; HighlightMapGenerator::HighlightMapGenerator(const osg::Vec3 &light_direction, const osg::Vec4 &light_color, float specular_exponent, int texture_size) : CubeMapGenerator(texture_size), ldir_(light_direction), lcol_(light_color), sexp_(specular_exponent) { ldir_.normalize(); } HighlightMapGenerator::HighlightMapGenerator(const HighlightMapGenerator ©, const osg::CopyOp ©op) : CubeMapGenerator(copy, copyop), ldir_(copy.ldir_), lcol_(copy.lcol_), sexp_(copy.sexp_) { }