/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osg; using namespace osgUtil; struct LessPtr { inline bool operator() (const osg::Vec3* lhs,const osg::Vec3* rhs) const { return *lhs<*rhs; } }; // triangle functor. struct SmoothTriangleFunctor { osg::Vec3* _coordBase; osg::Vec3* _normalBase; typedef std::multiset CoordinateSet; CoordinateSet _coordSet; SmoothTriangleFunctor(): _coordBase(0), _normalBase(0) {} void set(osg::Vec3 *cb,int noVertices, osg::Vec3 *nb) { _coordBase=cb; _normalBase=nb; osg::Vec3* vptr = cb; for(int i=0;i p = _coordSet.equal_range(vptr); for(CoordinateSet::iterator itr=p.first; itr!=p.second; ++itr) { osg::Vec3* nptr = _normalBase + (*itr-_coordBase); (*nptr) += normal; } } inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, bool treatVertexDataAsTemporary ) { if (!treatVertexDataAsTemporary) { // calc orientation of triangle. osg::Vec3 normal = (v2-v1)^(v3-v1); // normal.normalize(); updateNormal(normal,&v1); updateNormal(normal,&v2); updateNormal(normal,&v3); } } }; SmoothingVisitor::SmoothingVisitor() { setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); } SmoothingVisitor::~SmoothingVisitor() { } void SmoothingVisitor::smooth(osg::Geometry& geom) { Geometry::PrimitiveSetList& primitives = geom.getPrimitiveSetList(); Geometry::PrimitiveSetList::iterator itr; unsigned int numSurfacePrimitives=0; for(itr=primitives.begin(); itr!=primitives.end(); ++itr) { switch((*itr)->getMode()) { case(PrimitiveSet::TRIANGLES): case(PrimitiveSet::TRIANGLE_STRIP): case(PrimitiveSet::TRIANGLE_FAN): case(PrimitiveSet::QUADS): case(PrimitiveSet::QUAD_STRIP): case(PrimitiveSet::POLYGON): ++numSurfacePrimitives; break; default: break; } } if (!numSurfacePrimitives) return; osg::Vec3Array *coords = dynamic_cast(geom.getVertexArray()); if (!coords || !coords->size()) return; osg::Vec3Array *normals = new osg::Vec3Array(coords->size()); osg::Vec3Array::iterator nitr; for(nitr = normals->begin(); nitr!=normals->end(); ++nitr) { nitr->set(0.0f,0.0f,0.0f); } TriangleFunctor stf; stf.set(&(coords->front()),coords->size(),&(normals->front())); geom.accept(stf); for(nitr= normals->begin(); nitr!=normals->end(); ++nitr) { nitr->normalize(); } geom.setNormalArray( normals ); geom.setNormalIndices( geom.getVertexIndices() ); geom.setNormalBinding(osg::Geometry::BIND_PER_VERTEX); geom.dirtyDisplayList(); } void SmoothingVisitor::apply(osg::Geode& geode) { for(unsigned int i = 0; i < geode.getNumDrawables(); i++ ) { osg::Geometry* geom = dynamic_cast(geode.getDrawable(i)); if (geom) smooth(*geom); } }