/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; using namespace osgUtil; void StateGraph::reset() { _parent = NULL; _stateset = NULL; _depth = 0; _children.clear(); _leaves.clear(); } /** recursively clean the StateGraph of all its drawables, lights and depths. * Leaves children intact, and ready to be populated again.*/ void StateGraph::clean() { // clean local drawables etc. _leaves.clear(); // call clean on all children. for(ChildList::iterator itr=_children.begin(); itr!=_children.end(); ++itr) { itr->second->clean(); } } /** recursively prune the StateGraph of empty children.*/ void StateGraph::prune() { std::vector toEraseList; // call prune on all children. for(ChildList::iterator citr=_children.begin(); citr!=_children.end(); ++citr) { citr->second->prune(); if (citr->second->empty()) { toEraseList.push_back(citr->first); } } for(std::vector::iterator eitr=toEraseList.begin(); eitr!=toEraseList.end(); ++eitr) { _children.erase(*eitr); } }