// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::map< double COMMA osg::AnimationPath::ControlPoint >, osg::AnimationPath::TimeControlPointMap); BEGIN_ENUM_REFLECTOR(osg::AnimationPath::LoopMode) I_EnumLabel(osg::AnimationPath::SWING); I_EnumLabel(osg::AnimationPath::LOOP); I_EnumLabel(osg::AnimationPath::NO_LOOPING); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::AnimationPath) I_VirtualBaseType(osg::Object); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::AnimationPath &, ap, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixf &, matrix); I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixd &, matrix); I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixf &, matrix); I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixd &, matrix); I_Method2(bool, getInterpolatedControlPoint, IN, double, time, IN, osg::AnimationPath::ControlPoint &, controlPoint); I_Method2(void, insert, IN, double, time, IN, const osg::AnimationPath::ControlPoint &, controlPoint); I_Method0(double, getFirstTime); I_Method0(double, getLastTime); I_Method0(double, getPeriod); I_Method1(void, setLoopMode, IN, osg::AnimationPath::LoopMode, lm); I_Method0(osg::AnimationPath::LoopMode, getLoopMode); I_Method1(void, setTimeControlPointMap, IN, osg::AnimationPath::TimeControlPointMap &, tcpm); I_Method0(osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap); I_Method0(const osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap); I_Method0(bool, empty); I_Method1(void, read, IN, std::istream &, in); I_Method1(void, write, IN, std::ostream &, out); I_ReadOnlyProperty(double, FirstTime); I_ReadOnlyProperty(double, LastTime); I_Property(osg::AnimationPath::LoopMode, LoopMode); I_ReadOnlyProperty(double, Period); I_Property(osg::AnimationPath::TimeControlPointMap &, TimeControlPointMap); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::AnimationPath::ControlPoint) I_Constructor0(); I_Constructor1(IN, const osg::Vec3d &, position); I_Constructor2(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation); I_Constructor3(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation, IN, const osg::Vec3d &, scale); I_Method1(void, setPosition, IN, const osg::Vec3d &, position); I_Method0(const osg::Vec3d &, getPosition); I_Method1(void, setRotation, IN, const osg::Quat &, rotation); I_Method0(const osg::Quat &, getRotation); I_Method1(void, setScale, IN, const osg::Vec3d &, scale); I_Method0(const osg::Vec3d &, getScale); I_Method3(void, interpolate, IN, float, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second); I_Method3(void, interpolate, IN, double, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second); I_Method1(void, getMatrix, IN, osg::Matrixf &, matrix); I_Method1(void, getMatrix, IN, osg::Matrixd &, matrix); I_Method1(void, getInverse, IN, osg::Matrixf &, matrix); I_Method1(void, getInverse, IN, osg::Matrixd &, matrix); I_Property(const osg::Vec3d &, Position); I_Property(const osg::Quat &, Rotation); I_Property(const osg::Vec3d &, Scale); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::AnimationPathCallback) I_BaseType(osg::NodeCallback); I_Constructor0(); I_Constructor2(IN, const osg::AnimationPathCallback &, apc, IN, const osg::CopyOp &, copyop); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_ConstructorWithDefaults3(IN, osg::AnimationPath *, ap, , IN, double, timeOffset, 0.0, IN, double, timeMultiplier, 1.0); I_Constructor3(IN, const osg::Vec3d &, pivot, IN, const osg::Vec3d &, axis, IN, float, angularVelocity); I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, path); I_Method0(osg::AnimationPath *, getAnimationPath); I_Method0(const osg::AnimationPath *, getAnimationPath); I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot); I_Method0(const osg::Vec3d &, getPivotPoint); I_Method1(void, setUseInverseMatrix, IN, bool, useInverseMatrix); I_Method0(bool, getUseInverseMatrix); I_Method1(void, setTimeOffset, IN, double, offset); I_Method0(double, getTimeOffset); I_Method1(void, setTimeMultiplier, IN, double, multiplier); I_Method0(double, getTimeMultiplier); I_Method0(void, reset); I_Method1(void, setPause, IN, bool, pause); I_Method0(bool, getPause); I_Method0(double, getAnimationTime); I_Method1(void, update, IN, osg::Node &, node); I_Property(osg::AnimationPath *, AnimationPath); I_ReadOnlyProperty(double, AnimationTime); I_Property(bool, Pause); I_Property(const osg::Vec3d &, PivotPoint); I_Property(double, TimeMultiplier); I_Property(double, TimeOffset); I_Property(bool, UseInverseMatrix); I_PublicMemberProperty(osg::ref_ptr< osg::AnimationPath >, _animationPath); I_PublicMemberProperty(osg::Vec3d, _pivotPoint); I_PublicMemberProperty(bool, _useInverseMatrix); I_PublicMemberProperty(double, _timeOffset); I_PublicMemberProperty(double, _timeMultiplier); I_PublicMemberProperty(double, _firstTime); I_PublicMemberProperty(double, _latestTime); I_PublicMemberProperty(bool, _pause); I_PublicMemberProperty(double, _pauseTime); END_REFLECTOR STD_MAP_REFLECTOR(std::map< double COMMA osg::AnimationPath::ControlPoint >);