// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::AutoTransform::AutoRotateMode) I_EnumLabel(osg::AutoTransform::NO_ROTATION); I_EnumLabel(osg::AutoTransform::ROTATE_TO_SCREEN); I_EnumLabel(osg::AutoTransform::ROTATE_TO_CAMERA); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::AutoTransform) I_BaseType(osg::Transform); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::AutoTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method0(osg::AutoTransform *, asAutoTransform); I_Method0(const osg::AutoTransform *, asAutoTransform); I_Method1(void, setPosition, IN, const osg::Vec3 &, pos); I_Method0(const osg::Vec3 &, getPosition); I_Method1(void, setRotation, IN, const osg::Quat &, quat); I_Method0(const osg::Quat &, getRotation); I_Method1(void, setScale, IN, float, scale); I_Method1(void, setScale, IN, const osg::Vec3 &, scale); I_Method0(const osg::Vec3 &, getScale); I_Method1(void, setPivotPoint, IN, const osg::Vec3 &, pivot); I_Method0(const osg::Vec3 &, getPivotPoint); I_Method1(void, setAutoUpdateEyeMovementTolerance, IN, float, tolerance); I_Method0(float, getAutoUpdateEyeMovementTolerance); I_Method1(void, setAutoRotateMode, IN, osg::AutoTransform::AutoRotateMode, mode); I_Method0(osg::AutoTransform::AutoRotateMode, getAutoRotateMode); I_Method1(void, setAutoScaleToScreen, IN, bool, autoScaleToScreen); I_Method0(bool, getAutoScaleToScreen); I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv); I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv); I_Method0(osg::BoundingSphere, computeBound); I_Property(osg::AutoTransform::AutoRotateMode, AutoRotateMode); I_Property(bool, AutoScaleToScreen); I_Property(float, AutoUpdateEyeMovementTolerance); I_Property(const osg::Vec3 &, PivotPoint); I_Property(const osg::Vec3 &, Position); I_Property(const osg::Quat &, Rotation); I_Property(const osg::Vec3 &, Scale); END_REFLECTOR