// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osg::Billboard::PositionList); BEGIN_ENUM_REFLECTOR(osg::Billboard::Mode) I_EnumLabel(osg::Billboard::POINT_ROT_EYE); I_EnumLabel(osg::Billboard::POINT_ROT_WORLD); I_EnumLabel(osg::Billboard::AXIAL_ROT); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Billboard) I_BaseType(osg::Geode); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::Billboard &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, setMode, IN, osg::Billboard::Mode, mode); I_Method0(osg::Billboard::Mode, getMode); I_Method1(void, setAxis, IN, const osg::Vec3 &, axis); I_Method0(const osg::Vec3 &, getAxis); I_Method1(void, setNormal, IN, const osg::Vec3 &, normal); I_Method0(const osg::Vec3 &, getNormal); I_Method2(void, setPosition, IN, unsigned int, i, IN, const osg::Vec3 &, pos); I_Method1(const osg::Vec3 &, getPosition, IN, unsigned int, i); I_Method1(void, setPositionList, IN, osg::Billboard::PositionList &, pl); I_Method0(osg::Billboard::PositionList &, getPositionList); I_Method0(const osg::Billboard::PositionList &, getPositionList); I_Method1(bool, addDrawable, IN, osg::Drawable *, gset); I_Method2(bool, addDrawable, IN, osg::Drawable *, gset, IN, const osg::Vec3 &, pos); I_Method1(bool, removeDrawable, IN, osg::Drawable *, gset); I_Method3(bool, computeMatrix, IN, osg::Matrix &, modelview, IN, const osg::Vec3 &, eye_local, IN, const osg::Vec3 &, pos_local); I_Method0(osg::BoundingSphere, computeBound); I_Property(const osg::Vec3 &, Axis); I_Property(osg::Billboard::Mode, Mode); I_Property(const osg::Vec3 &, Normal); I_IndexedProperty1(const osg::Vec3 &, Position, unsigned int, i); I_Property(osg::Billboard::PositionList &, PositionList); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< osg::Vec3 >);