// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_VALUE_REFLECTOR(osg::BoundingBox) I_Constructor0(); I_Constructor6(IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax); I_Constructor2(IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max); I_Method0(void, init); I_Method0(bool, valid); I_Method6(void, set, IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax); I_Method2(void, set, IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max); I_Method0(float &, xMin); I_Method0(float, xMin); I_Method0(float &, yMin); I_Method0(float, yMin); I_Method0(float &, zMin); I_Method0(float, zMin); I_Method0(float &, xMax); I_Method0(float, xMax); I_Method0(float &, yMax); I_Method0(float, yMax); I_Method0(float &, zMax); I_Method0(float, zMax); I_Method0(const osg::Vec3, center); I_Method0(float, radius); I_Method0(float, radius2); I_Method1(const osg::Vec3, corner, IN, unsigned int, pos); I_Method1(void, expandBy, IN, const osg::Vec3 &, v); I_Method3(void, expandBy, IN, float, x, IN, float, y, IN, float, z); I_Method1(void, expandBy, IN, const osg::BoundingBox &, bb); I_Method1(void, expandBy, IN, const osg::BoundingSphere &, sh); I_Method1(osg::BoundingBox, intersect, IN, const osg::BoundingBox &, bb); I_Method1(bool, intersects, IN, const osg::BoundingBox &, bb); I_Method1(bool, contains, IN, const osg::Vec3 &, v); I_PublicMemberProperty(osg::Vec3, _min); I_PublicMemberProperty(osg::Vec3, _max); END_REFLECTOR