// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_VALUE_REFLECTOR(osg::BoundingSphere) I_Constructor0(); I_Constructor2(IN, const osg::Vec3 &, center, IN, float, radius); I_Constructor1(IN, const osg::BoundingSphere &, bs); I_Constructor1(IN, const osg::BoundingBox &, bb); I_Method0(void, init); I_Method0(bool, valid); I_Method2(void, set, IN, const osg::Vec3 &, center, IN, float, radius); I_Method0(osg::Vec3 &, center); I_Method0(const osg::Vec3 &, center); I_Method0(float &, radius); I_Method0(float, radius); I_Method0(float, radius2); I_Method1(void, expandBy, IN, const osg::Vec3 &, v); I_Method1(void, expandRadiusBy, IN, const osg::Vec3 &, v); I_Method1(void, expandBy, IN, const osg::BoundingSphere &, sh); I_Method1(void, expandRadiusBy, IN, const osg::BoundingSphere &, sh); I_Method1(void, expandBy, IN, const osg::BoundingBox &, bb); I_Method1(void, expandRadiusBy, IN, const osg::BoundingBox &, bb); I_Method1(bool, contains, IN, const osg::Vec3 &, v); I_Method1(bool, intersects, IN, const osg::BoundingSphere &, bs); I_PublicMemberProperty(osg::Vec3, _center); I_PublicMemberProperty(float, _radius); END_REFLECTOR