// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::CameraView::FieldOfViewMode) I_EnumLabel(osg::CameraView::UNCONSTRAINED); I_EnumLabel(osg::CameraView::HORIZONTAL); I_EnumLabel(osg::CameraView::VERTICAL); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::CameraView) I_BaseType(osg::Transform); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::CameraView &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, setPosition, IN, const osg::Vec3d &, pos); I_Method0(const osg::Vec3d &, getPosition); I_Method1(void, setAttitude, IN, const osg::Quat &, quat); I_Method0(const osg::Quat &, getAttitude); I_Method1(void, setFieldOfView, IN, double, fieldOfView); I_Method0(double, getFieldOfView); I_Method1(void, setFieldOfViewMode, IN, osg::CameraView::FieldOfViewMode, mode); I_Method0(osg::CameraView::FieldOfViewMode, getFieldOfViewMode); I_Method1(void, setFocalLength, IN, double, focalLength); I_Method0(double, getFocalLength); I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv); I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv); I_Property(const osg::Quat &, Attitude); I_Property(double, FieldOfView); I_Property(osg::CameraView::FieldOfViewMode, FieldOfViewMode); I_Property(double, FocalLength); I_Property(const osg::Vec3d &, Position); END_REFLECTOR