// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::ClearNode) I_BaseType(osg::Group); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::ClearNode &, cs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, setRequiresClear, IN, bool, requiresClear); I_Method0(bool, getRequiresClear); I_Method1(void, setClearColor, IN, const osg::Vec4 &, color); I_Method0(const osg::Vec4 &, getClearColor); I_Method1(void, setClearMask, IN, GLbitfield, mask); I_Method0(GLbitfield, getClearMask); I_Property(const osg::Vec4 &, ClearColor); I_Property(GLbitfield, ClearMask); I_Property(bool, RequiresClear); END_REFLECTOR