// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::ClusterCullingCallback) I_BaseType(osg::Drawable::CullCallback); I_BaseType(osg::NodeCallback); I_Constructor0(); I_Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop); I_Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation); I_Constructor1(IN, const osg::Drawable *, drawable); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(void, computeFrom, IN, const osg::Drawable *, drawable); I_Method1(void, transform, IN, const osg::Matrixd &, matrix); I_Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius); I_Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint); I_Method0(const osg::Vec3 &, getControlPoint); I_Method1(void, setNormal, IN, const osg::Vec3 &, normal); I_Method0(const osg::Vec3 &, getNormal); I_Method1(void, setRadius, IN, float, radius); I_Method0(float, getRadius); I_Method1(void, setDeviation, IN, float, deviation); I_Method0(float, getDeviation); I_Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x); I_Property(const osg::Vec3 &, ControlPoint); I_Property(float, Deviation); I_Property(const osg::Vec3 &, Normal); I_Property(float, Radius); END_REFLECTOR