// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::Depth::Function) I_EnumLabel(osg::Depth::NEVER); I_EnumLabel(osg::Depth::LESS); I_EnumLabel(osg::Depth::EQUAL); I_EnumLabel(osg::Depth::LEQUAL); I_EnumLabel(osg::Depth::GREATER); I_EnumLabel(osg::Depth::NOTEQUAL); I_EnumLabel(osg::Depth::GEQUAL); I_EnumLabel(osg::Depth::ALWAYS); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Depth) I_BaseType(osg::StateAttribute); I_ConstructorWithDefaults4(IN, osg::Depth::Function, func, osg::Depth::LESS, IN, double, zNear, 0.0, IN, double, zFar, 1.0, IN, bool, writeMask, true); I_ConstructorWithDefaults2(IN, const osg::Depth &, dp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method1(int, compare, IN, const osg::StateAttribute &, sa); I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage); I_Method1(void, setFunction, IN, osg::Depth::Function, func); I_Method0(osg::Depth::Function, getFunction); I_Method2(void, setRange, IN, double, zNear, IN, double, zFar); I_Method1(void, setZNear, IN, double, zNear); I_Method0(double, getZNear); I_Method1(void, setZFar, IN, double, zFar); I_Method0(double, getZFar); I_Method1(void, setWriteMask, IN, bool, mask); I_Method0(bool, getWriteMask); I_Method1(void, apply, IN, osg::State &, state); I_Property(osg::Depth::Function, Function); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); I_Property(bool, WriteMask); I_Property(double, ZFar); I_Property(double, ZNear); END_REFLECTOR