// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::LightModel::ColorControl) I_EnumLabel(osg::LightModel::SEPARATE_SPECULAR_COLOR); I_EnumLabel(osg::LightModel::SINGLE_COLOR); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::LightModel) I_BaseType(osg::StateAttribute); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::LightModel &, lw, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method1(int, compare, IN, const osg::StateAttribute &, sa); I_Method1(void, setAmbientIntensity, IN, const osg::Vec4 &, ambient); I_Method0(const osg::Vec4 &, getAmbientIntensity); I_Method1(void, setColorControl, IN, osg::LightModel::ColorControl, cc); I_Method0(osg::LightModel::ColorControl, getColorControl); I_Method1(void, setLocalViewer, IN, bool, localViewer); I_Method0(bool, getLocalViewer); I_Method1(void, setTwoSided, IN, bool, twoSided); I_Method0(bool, getTwoSided); I_Method1(void, apply, IN, osg::State &, state); I_Property(const osg::Vec4 &, AmbientIntensity); I_Property(osg::LightModel::ColorControl, ColorControl); I_Property(bool, LocalViewer); I_Property(bool, TwoSided); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR