// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::LightSource::ReferenceFrame) I_EnumLabel(osg::LightSource::RELATIVE_RF); I_EnumLabel(osg::LightSource::ABSOLUTE_RF); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::LightSource) I_BaseType(osg::Group); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::LightSource &, ls, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, setReferenceFrame, IN, osg::LightSource::ReferenceFrame, rf); I_Method0(osg::LightSource::ReferenceFrame, getReferenceFrame); I_Method1(void, setLight, IN, osg::Light *, light); I_Method0(osg::Light *, getLight); I_Method0(const osg::Light *, getLight); I_Method2(void, setStateSetModes, IN, osg::StateSet &, x, IN, osg::StateAttribute::GLModeValue, x); I_MethodWithDefaults1(void, setLocalStateSetModes, IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON); I_Method0(osg::BoundingSphere, computeBound); I_Property(osg::Light *, Light); I_WriteOnlyProperty(osg::StateAttribute::GLModeValue, LocalStateSetModes); I_Property(osg::LightSource::ReferenceFrame, ReferenceFrame); END_REFLECTOR