// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::LineSegment) I_BaseType(osg::Referenced); I_Constructor0(); I_Constructor1(IN, const osg::LineSegment &, seg); I_Constructor2(IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e); I_Method2(void, set, IN, const osg::Vec3 &, s, IN, const osg::Vec3 &, e); I_Method0(osg::Vec3 &, start); I_Method0(const osg::Vec3 &, start); I_Method0(osg::Vec3 &, end); I_Method0(const osg::Vec3 &, end); I_Method0(bool, valid); I_Method1(bool, intersect, IN, const osg::BoundingBox &, bb); I_Method3(bool, intersect, IN, const osg::BoundingBox &, bb, IN, float &, r1, IN, float &, r2); I_Method1(bool, intersect, IN, const osg::BoundingSphere &, bs); I_Method3(bool, intersect, IN, const osg::BoundingSphere &, bs, IN, float &, r1, IN, float &, r2); I_Method4(bool, intersect, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3, IN, float &, r); I_Method2(void, mult, IN, const osg::LineSegment &, seg, IN, const osg::Matrix &, m); I_Method2(void, mult, IN, const osg::Matrix &, m, IN, const osg::LineSegment &, seg); END_REFLECTOR