// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_VALUE_REFLECTOR(osg::NodeAcceptOp) I_Constructor1(IN, osg::NodeVisitor &, nv); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::NodeVisitor::TraversalMode) I_EnumLabel(osg::NodeVisitor::TRAVERSE_NONE); I_EnumLabel(osg::NodeVisitor::TRAVERSE_PARENTS); I_EnumLabel(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); I_EnumLabel(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::NodeVisitor::VisitorType) I_EnumLabel(osg::NodeVisitor::NODE_VISITOR); I_EnumLabel(osg::NodeVisitor::UPDATE_VISITOR); I_EnumLabel(osg::NodeVisitor::EVENT_VISITOR); I_EnumLabel(osg::NodeVisitor::COLLECT_OCCLUDER_VISITOR); I_EnumLabel(osg::NodeVisitor::CULL_VISITOR); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::NodeVisitor) I_VirtualBaseType(osg::Referenced); I_ConstructorWithDefaults1(IN, osg::NodeVisitor::TraversalMode, tm, osg::NodeVisitor::TRAVERSE_NONE); I_ConstructorWithDefaults2(IN, osg::NodeVisitor::VisitorType, type, , IN, osg::NodeVisitor::TraversalMode, tm, osg::NodeVisitor::TRAVERSE_NONE); I_Method0(void, reset); I_Method1(void, setVisitorType, IN, osg::NodeVisitor::VisitorType, type); I_Method0(osg::NodeVisitor::VisitorType, getVisitorType); I_Method1(void, setTraversalNumber, IN, int, fn); I_Method0(int, getTraversalNumber); I_Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs); I_Method0(const osg::FrameStamp *, getFrameStamp); I_Method1(void, setTraversalMask, IN, osg::Node::NodeMask, mask); I_Method0(osg::Node::NodeMask, getTraversalMask); I_Method1(void, setNodeMaskOverride, IN, osg::Node::NodeMask, mask); I_Method0(osg::Node::NodeMask, getNodeMaskOverride); I_Method1(bool, validNodeMask, IN, const osg::Node &, node); I_Method1(void, setTraversalMode, IN, osg::NodeVisitor::TraversalMode, mode); I_Method0(osg::NodeVisitor::TraversalMode, getTraversalMode); I_Method1(void, setUserData, IN, osg::Referenced *, obj); I_Method0(osg::Referenced *, getUserData); I_Method0(const osg::Referenced *, getUserData); I_Method1(void, traverse, IN, osg::Node &, node); I_Method1(void, pushOntoNodePath, IN, osg::Node *, node); I_Method0(void, popFromNodePath); I_Method0(osg::NodePath &, getNodePath); I_Method0(const osg::NodePath &, getNodePath); I_Method0(osg::Vec3, getEyePoint); I_Method2(float, getDistanceToEyePoint, IN, const osg::Vec3 &, x, IN, bool, x); I_Method2(float, getDistanceFromEyePoint, IN, const osg::Vec3 &, x, IN, bool, x); I_Method1(void, apply, IN, osg::Node &, node); I_Method1(void, apply, IN, osg::Geode &, node); I_Method1(void, apply, IN, osg::Billboard &, node); I_Method1(void, apply, IN, osg::Group &, node); I_Method1(void, apply, IN, osg::ProxyNode &, node); I_Method1(void, apply, IN, osg::Projection &, node); I_Method1(void, apply, IN, osg::CoordinateSystemNode &, node); I_Method1(void, apply, IN, osg::ClipNode &, node); I_Method1(void, apply, IN, osg::TexGenNode &, node); I_Method1(void, apply, IN, osg::LightSource &, node); I_Method1(void, apply, IN, osg::Transform &, node); I_Method1(void, apply, IN, osg::CameraNode &, node); I_Method1(void, apply, IN, osg::CameraView &, node); I_Method1(void, apply, IN, osg::MatrixTransform &, node); I_Method1(void, apply, IN, osg::PositionAttitudeTransform &, node); I_Method1(void, apply, IN, osg::Switch &, node); I_Method1(void, apply, IN, osg::Sequence &, node); I_Method1(void, apply, IN, osg::LOD &, node); I_Method1(void, apply, IN, osg::PagedLOD &, node); I_Method1(void, apply, IN, osg::ClearNode &, node); I_Method1(void, apply, IN, osg::OccluderNode &, node); I_Method1(void, setDatabaseRequestHandler, IN, osg::NodeVisitor::DatabaseRequestHandler *, handler); I_Method0(osg::NodeVisitor::DatabaseRequestHandler *, getDatabaseRequestHandler); I_Method0(const osg::NodeVisitor::DatabaseRequestHandler *, getDatabaseRequestHandler); I_Property(osg::NodeVisitor::DatabaseRequestHandler *, DatabaseRequestHandler); I_ReadOnlyProperty(osg::Vec3, EyePoint); I_WriteOnlyProperty(osg::FrameStamp *, FrameStamp); I_Property(osg::Node::NodeMask, NodeMaskOverride); I_ReadOnlyProperty(osg::NodePath &, NodePath); I_Property(osg::Node::NodeMask, TraversalMask); I_Property(osg::NodeVisitor::TraversalMode, TraversalMode); I_Property(int, TraversalNumber); I_Property(osg::Referenced *, UserData); I_Property(osg::NodeVisitor::VisitorType, VisitorType); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::NodeVisitor::DatabaseRequestHandler) I_BaseType(osg::Referenced); I_Constructor0(); I_Method4(void, requestNodeFile, IN, const std::string &, fileName, IN, osg::Group *, group, IN, float, priority, IN, const osg::FrameStamp *, framestamp); END_REFLECTOR